Cover image for XNA 3.1 Game Development for Teens : Game Development on the PC, Xbox 360, and Zune Player.
XNA 3.1 Game Development for Teens : Game Development on the PC, Xbox 360, and Zune Player.
Title:
XNA 3.1 Game Development for Teens : Game Development on the PC, Xbox 360, and Zune Player.
Author:
Ford, Jerry Lee.
ISBN:
9781435455832
Personal Author:
Physical Description:
1 online resource (303 pages)
Contents:
Contents -- Introduction -- PART I: XNA DEVELOPMENT BASICS -- Chapter 1 Introducing Microsoft XNA Game Studio 3.1 -- The Computer Gaming Industry -- Getting to Know Microsoft XNA Game Studio 3.1 -- Computer Game Development -- Getting Started with XNA 3.1 -- Connecting Your Xbox 360 and Zune to Your Computer -- Joining the XNA Creators Club -- Summary -- Chapter 2 Getting Started -- Getting to Know the Visual Studio 2008 Express IDE -- Summary -- Chapter 3 Creating Your First XNA Application -- Classes, Objects, Methods, and Variables -- Creating a Simple XNA Application -- Examining Program Organization and Structure -- Dissecting the Game1.cs Program -- Summary -- PART II: LEARNING HOW TO PROGRAM WITH VISUAL C# STUDIO EXPRESS 2008 -- Chapter 4 Working with Data, Values, and Variables -- Introducing C# -- Documenting Your Program Code -- Working with Different Types of Values -- Storing and Retrieving Game Data -- Defining C# Variables -- Storing Data That Does Not Change -- Managing Collections of Data -- Manipulating Data -- C# Keywords -- Summary -- Chapter 5 Conditional Logic and Loops -- Creating an XNA Template Application -- Analyzing Data and Making Decisions -- Processing Data Efficiently with Loops -- Summary -- Chapter 6 Objects, Classes, and Methods -- A Deeper Look at the Inner Workings of XNA Applications -- Object-Oriented Programming -- Important OOP Terms You Need to Know -- Defining Your Own Classes and Objects -- Structures -- Summary -- PART III: GAME DEVELOPMENT BASICS -- Chapter 7 Collecting User Input -- Using Game Input -- Collecting Gamepad Input -- Collecting and Processing Keyboard Input -- Collecting Mouse Input -- Interacting with Zune Users -- Creating Multi-Platform Games -- Creating the Control Testing Application -- Summary -- Chapter 8 Working with Images -- Graphics Can Make or Break Your Games.

Adding Graphics to Your XNA Games -- Managing Game Content -- Bringing It All Together -- Summary -- Chapter 9 Adding Sound Effects and Background Music -- Adding Audio to Your Games -- Supported Audio File Formats -- Adding Sound Effects to Projects -- Exercising Additional Control of Audio Playback -- Setting the Mood with Background Music -- Summary -- PART IV: BUILDING GAMES FOR THE PC, XBOX 360, AND ZUNE -- Chapter 10 Creating Your Own Arcade Game -- Key Features Found in Most Computer Games -- Creating the XNA Breakout Game -- Summary -- Chapter 11 Porting Your Games to the Xbox 360 and Zune Player -- Deploying Your XNA Games to Other Platforms -- Submitting Your Games to the XNA Creators Club -- Learning How to Handle Errors -- Using Breakpoints to Control Application Execution -- Developing Exception Handlers -- Summary -- PART V: APPENDICES -- Appendix A: What's on the Companion Website? -- Appendix B: What's Next? -- Glossary -- A -- B -- C -- D -- E -- G -- I -- K -- L -- M -- N -- O -- P -- R -- S -- T -- V -- W -- X -- Z -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- X -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
Click to View
Holds: Copies: