Cover image for Dark Side of Game Texturing.
Dark Side of Game Texturing.
Title:
Dark Side of Game Texturing.
Author:
Franson, David.
ISBN:
9781592004560
Personal Author:
Physical Description:
1 online resource (216 pages)
Contents:
Contents -- Introduction -- Chapter 1 Texturing Basics -- Types of Textures -- Seamlessly Tiling Textures -- Randomly Tileable Sets -- Decals -- Alpha Transparency-Based Textures -- U-V Based Textures -- Bump and Displacement Maps -- Animated Textures -- Base Texture Images -- Finding Texture Images -- Texture File Creation in Photoshop -- Cover Art -- Creating Textures in Photoshop -- Using 3D Models -- Setting Up Textures for a Game -- Resize and Palettize -- Viewing Your Textures -- Final Advice on Texture Creation -- Summary -- Chapter 2 Nasty Decals -- File Setup for Decals -- Blast Marks -- Bullet Holes -- Bullet Holes on Metal -- Bullet Holes on Cement -- Blood Splats -- Pipes -- Basic Metal Pipes -- Bent Pipes -- Rivets and Screws -- Peeling Paint on Metal -- Signs -- Dripping Decal -- Stamped Metal Sign -- Wood Sign -- Summary -- Chapter 3 Sprites -- Sprite Basics -- Sprite Decals -- Making a Lightning Bolt Sprite -- Sprite Animations -- Using ImageReady to View Animations -- Creating an Explosion -- Creating a Fire Sprite in Photoshop -- Animating the Fire Sprite in ImageReady -- Summary -- Chapter 4 Military Textures -- Metal Panels -- Base Metal Texture from Scratch -- Base Metal Texture from Photo -- Explosives Crate -- Munitions Crates with Canvas Cover -- RPG-7 Grenade Launcher -- Summary -- Chapter 5 Slums -- Brick Walls -- Basic Brick Wall -- Slum Wall Example -- Rusty Metal -- Rusty Oil Drum -- Summary -- Chapter 6 Medieval/Fantasy Textures -- Stone Walls/Floors -- Medieval Castle Stone Wall, Using Photos -- Medieval Castle Stone Wall II -- Castle Door -- Draconis -- Dragon's Eye -- Dragon's Tooth -- Dragon's Skin -- Fiery Text Using the Black Body Palette -- Wizard's Orb -- Summary -- Chapter 7 Planetary Textures -- Scorched Earth -- Hot Lava -- Hot Lava 2, or Boiling Acid -- Cooled Lava -- Mars Rock.

Mars/Lunar Surface Using NASA Planetary Data System Image Maps -- Enhancing the Map: Creating Your Own Custom Shader -- Polaris -- Summary -- Chapter 8 Sci-Fi Textures -- Spaceship Deck -- Spaceship Deck with Caution Lines -- More Caution Line-Based Textures -- Warp Core Control Center -- Sci-Fi Wall Texture -- Summary -- Appendix A: A 2D Graphics Primer -- Granularity and Aliasing -- RGB Color Depth -- The Color Palette -- RGB Color Channels -- Video Memory -- Other Color Modes -- CMYK -- Grayscale -- LAB -- File Formats -- PSD -- BMP -- JPEG -- PCX -- PNG -- TGA -- TIFF -- Appendix B: Photoshop Keyboard Shortcuts -- Appendix C: Related Web Sites and Links -- Texturing Sites -- Digital Art -- Eyeball Design -- GR Site's Absolute Archive -- Mars Global Surveyor Image Gallery -- NASA Planetary Data System -- Ransom Active -- Shane Caudle's Web Site -- Undulation -- Wasted Youth -- Map/Mod/Level Design -- 3D Map Realm -- Modpages -- Planet Half-Life, Planet Quake, and Planet Unreal -- UnrealFiles -- Unrealized -- Valve ERC -- Graphics Software -- Adobe Systems Incorporated -- Jasc Software -- Graphics Hardware -- ATI Technologies -- nVidia -- Wacom -- General Gaming and Information -- Blue's News -- ClassicGaming -- Gamasutra -- GameDev.Net -- Game Development Search Engine -- Game Developers Conference -- Game Developer Magazine -- GarageGames -- Premier Press Books -- Xtreme Games, LLC -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N-O -- P-Q -- R -- S -- T -- U -- V -- W -- X-Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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