Cover image for Ethics and game design teaching values through play
Ethics and game design teaching values through play
Title:
Ethics and game design teaching values through play
Author:
Schrier, Karen.
ISBN:
9781615208463
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010.
Physical Description:
electronic texts (329 p.) : digital files.
Contents:
1. Values between systems / Miguel Sicart -- 2. Video games for prosocial learning / Gene Koo, Scott Seider -- 3. Videogames and moral pedagogy / Dan Staines -- 4. The good, the bad, and the player / Jaroslav Švelch -- 5. Playing with ethics / David Simkins -- 6. Bioshock in the cave / Roger Travis -- 7. Virtual ethics / John Nordlinger -- 8. Sideways into truth / Erin Hoffman -- 9. What videogames have to teach us about screenworld and the humanistic ethos / David Phelps -- 10. Ethics at play / Sam Gilbert -- 11. Family fun and fostering values / J. Bryant, Jordana Drell -- 12. Cognitive science helps formulate games for moral education / Neha Khetrapal -- 13. Moral development through social narratives and game design / Lance Vikaros, Darnel Degand -- 14. The mechanic is the message / Chris Swain -- 15. Applied ethics game design / Rudy McDaniel, Stephen Fiore -- 16. Using mission US / Karen Schrier, James Diamond, David Langendoen -- 17. Reacting to re: activism / Colleen Macklin -- 18. Reality from fantasy / Stephen Balzac -- 19. The mechanic is the message / Brenda Brathwaite, John Sharp.
Abstract:
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community--Provided by publisher.
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