Cover image for Point-Based Graphics.
Point-Based Graphics.
Title:
Point-Based Graphics.
Author:
Gross, Markus.
ISBN:
9780080548821
Personal Author:
Physical Description:
1 online resource (553 pages)
Series:
The Morgan Kaufmann Series in Computer Graphics
Contents:
Front Cover -- Point-based Graphics -- Copyright Page -- About the Editors -- Table of Contents -- Foreword -- Chapter 1. Introduction -- 1.1 Overview -- 1.2 Book Organization -- 1.3 Common Issues and Reoccurring Patterns -- 1.4 Acknowledgments -- Chapter 2. The Early History Of Point-Based Graphics -- 2.1 Sample-based Representations of Geometry -- 2.2 Image-order versus Object-order Visibility and Antialiasing -- 2.3 The Challenge Posed By Procedural Modeling -- 2.4 The Curious Case of Displacement Mapping -- 2.5 Points and Micropolygons to the Rescue -- 2.6 The Current Renaissance in Point Graphics -- Chapter 3. Acquisition -- 3.1 Acquisition of Point-sampled Geometry -- 3.2 A Practical Low-cost Scanner for Geometry and Appearance -- 3.3 Point-based 3D Photography -- Chapter 4. Foundations and Representations -- 4.1 Surface Reconstruction -- 4.2 Moving Least Squares-based Surface Representations -- 4.3 Sampling of Point Models -- 4.4 Efficient Data Structures -- 4.5 Real-time Refinement -- Chapter 5. Digital Processing -- 5.1 Preprocessing and Filtering of Point Models -- 5.2 3D Editing and Painting -- 5.3 Shape Modeling -- Chapter 6. Rendering -- 6.1 Splatting Fundamentals -- 6.2 GPU Splatting -- 6.3 Ray Tracing of Point Models -- 6.4 Rendering of Very Large Models -- 6.5 Sequential Point Trees -- Chapter 7. Physics-Based Animation -- 7.1 Meshless Finite Elements -- 7.2 Animation of Fracturing Material -- 7.3 Fluid Simulation -- Chapter 8. Selected Topics -- 8.1 Point-sampled 3D Video -- 8.2 Statistical Representations -- 8.3 Visualization of Attributed 3D Point Datasets -- 8.4 Point Clouds and Brick Maps for Movie Productions -- Bibliography -- Index -- About the CD-ROM.
Abstract:
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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