Cover image for Developing AR Games for iOS and Android.
Developing AR Games for iOS and Android.
Title:
Developing AR Games for iOS and Android.
Author:
Habbak, Hassan EL.
ISBN:
9781783280049
Personal Author:
Physical Description:
1 online resource (151 pages)
Contents:
Developing AR Games for iOS and Android -- Table of Contents -- Developing AR Games for iOS and Android -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. What is Augmented Reality? -- Definition of augmented reality -- The forms of augmented reality -- Smartphones and augmented reality -- Immersion factor for delivering content -- Vuforia SDK and how it helps in delivering the AR experience -- Unity 3D and how it fits with Vuforia -- Summary -- 2. Setting Up the Environment -- Downloading and installing Unity 3D -- Downloading and installing Vuforia -- Vuforia sample projects -- Starting a Unity project -- Unity scenes -- Importing packages in Unity -- Unity scene files -- Trackable files -- Build settings -- Deploying for Android -- Deploying for iOS -- Summary -- 3. Understanding Vuforia -- Creating a Unity project with Vuforia -- Vuforia prefabs -- Importing and attaching 3D objects -- Parenting in Unity objects -- Summary -- 4. Trackables and Tracking -- What are trackables for image targets? -- Creating image targets -- Trackable score -- What decides trackable score? -- Features definition -- Enhancing score by enhancing contrast -- Feature distribution on image targets -- How to enhance distribution of features -- Patterns in image targets -- Exporting datasets to Unity -- Summary -- 5. Advanced Augmented Reality -- Augmented reality games -- Unity as a game engine -- Setting up the environment -- The Whack-A-Mole game -- Creating the ground for moles -- The Whack-A-Mole model.

Adding colliders to the scene -- Creating the ball for the ball gun -- Setting global gravity settings -- Adding audio sources -- Scripting the ball gun -- Vuforia trackable event handler -- Adding a Particles prefab -- Scripting the mole character -- Mask shader -- Summary -- Index.
Abstract:
A practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.This book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode and iOS as well as a very basic knowledge of deploying to Android to start developing 3D-powered augmented reality apps.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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