Cover image for HTML5 Game Development For Dummies.
HTML5 Game Development For Dummies.
Title:
HTML5 Game Development For Dummies.
Author:
Harris, Andy.
ISBN:
9781118222614
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (387 pages)
Contents:
HTML5 Game Development For Dummies® -- About the Author -- Table of Contents -- Introduction -- About This Book -- What You Will Need -- How to Read This Book -- How This Book Is Organized -- We Even Use the Internet Thingy! -- Icons Used in This Book -- Where to Go from Here -- Part I: Building the Foundation -- Chapter 1: Playing on the Web -- Building the Framework -- Setting Up Your Workshop -- Building Your First Game -- Building a Basic Page -- Chapter 2: Talking to the User -- Making an Interactive Form -- Adding JavaScript to Your Page -- Building the Word Story Game -- Chapter 3: Coding Like a Pro -- Working with Variables -- Making Choices with if -- Managing Repetition with for loops -- Building While Loops -- Sending Data to and from Functions -- Using Arrays to Simplify Data -- Chapter 4: Random Thoughts: Building a Simple Game -- Creating Random Numbers -- Building the Number Guesser -- Part II: Basic Game Development -- Chapter 5: Introducing simpleGame.js -- Using a Game Engine -- Building an Animation with simpleGame.js -- Considering Objects -- Bringing Your Game -- Chapter 6: Creating Game Elements -- Building Your Own Sprite Objects -- Sound Programming Principles -- Game Programming's Greatest Hits! -- It's All About Timing . . . -- Chapter 7: Getting to a Game -- Building a Real Game -- Planning Your Game -- Programming On the Fly -- Clearly, We Need an Amphibian -- Combining the Frog and the Fly -- When Sprites Collide -- Working with Multiple Flies -- Adding the Final Touches -- Part III: Diving Deeper -- Chapter 8: Motion and Animation -- Physics - Even More Fun Than You Remember -- Lost in Space -- Don't Be a Drag - Adding Drag Effects -- Do You Catch My Drift? -- Recognizing the Gravity of the Situation -- Houston, We've Achieved Orbit -- Does This Car Come with a Missile Launcher? -- Building a Multi-State Animation.

Chapter 9: Going Mobile -- Using HTML5 as a Mobile Language -- Putting Your Game on a Server -- Making Your Game App-Ready -- Managing Alternate Input -- Reading the Virtual Joystick -- Chapter 10: Documenting simpleGame -- Overview of SimpleGame -- The Scene Object -- The Sprite Class -- Utility Classes -- Making the Game Engine Your Own -- Part IV: The Part of Tens -- Chapter 11: Ten Great Game Asset Resources -- Dia Diagramming Tool -- GIMP - A Powerful Image Editor -- Ari's SpriteLib -- Reiner's Tilesets -- OpenGameArt -- Blender -- Audacity - Useful for Sound Effects -- Freesound.org -- SoundJay.com -- BFXR Incredible Eight-Bit Sound Effects -- InkScape -- Chapter 12: Ten Concepts Behind simpleGame -- Using the Canvas Tag -- Creating an Animation Loop -- Angles in the Outfield -- Transformations in Canvas -- Vector Projection -- Using the Sound Object -- Reading the Keyboard -- Managing the Touch Interface -- Collision Detection -- Boundary Checking -- Chapter 13: Ten Game Starters -- Lunar Lander -- Mail Pilot -- The Marble-Rolling Game -- Whack-a-Mole -- Jump and Run on Platforms -- Pong - the Granddaddy of Them All -- I'm a Fighter, Not a Lover - RPGs -- Tanks - and You're Welcome! -- Miles and Miles of Tiles and Tiles -- Tic-Tac-Toe Is the Way to Go -- Index.
Abstract:
Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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