Cover image for From Pac-Man to Pop Music : Interactive Audio in Games and New Media.
From Pac-Man to Pop Music : Interactive Audio in Games and New Media.
Title:
From Pac-Man to Pop Music : Interactive Audio in Games and New Media.
Author:
Collins, Karen, Ms.
ISBN:
9781409429036
Personal Author:
Physical Description:
1 online resource (224 pages)
Series:
Ashgate Popular and Folk Music Series
Contents:
Cover -- Contents -- List of figures -- About the contributors -- General Editor's Preface -- Preface -- Introduction -- PART 1 Industries and synergies -- 1 The new MTV? Electronic Arts and 'playing' music -- 2 Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 -- PART 2 Ringtones and mobile phones -- 3 Could ringtones be more annoying? -- 4 Indeterminate adaptive digital audio for games on mobiles -- PART 3 Instruments and interactions -- 5 Theoretical approaches to composing dynamic music for video games -- 6 Realizing groundbreaking adaptive music -- 7 The composition-instrument: emergence, improvisation and interaction in games and new media -- PART 4 Techniques and technologies -- 8 Dynamic range: subtlety and silence in video game sound -- 9 An introduction to granular synthesis in video games -- PART 5 Audio and audience -- 10 Chip music: low-tech data music sharing -- 11 Left in the dark: playing computer games with the sound turned off -- 12 Music theory in music games -- Selected Annotated Bibliography -- Bibliography -- Index.
Abstract:
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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