Cover image for Blender 2.5 Hotshot.
Blender 2.5 Hotshot.
Title:
Blender 2.5 Hotshot.
Author:
Herreno, John E.
ISBN:
9781849513111
Personal Author:
Physical Description:
1 online resource (361 pages)
Contents:
Blender 2.5 HOTSHOT -- Table of Contents -- Blender 2.5 HOTSHT -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Task 1 -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Render a Starship Shield Impact -- Mission Briefing -- What Does It Do? -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Modeling the mother ship -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Modeling the space fighter -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Shading the space fighter -- Prepare for Lift Off -- Objective Complete - Mini Debriefing -- Classified Intel -- Modeling and shading the planet -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Creating the nebula background -- Engage Thrusters -- Particle's Party -- Compositing the Nebula -- Objective Complete - Mini Debriefing -- Classified Intel -- Assembling and Organizing the Final Scene -- Engage Thrusters -- Energy Shield to the Rescue -- Objective Complete - Mini Debriefing -- Compositing the final scene -- Prepare for Lift Off -- Getting on with It -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 2. Fly a Fighter Aircraft Through a Storm -- Mission Briefing -- What Does It Do? -- Why Is It Awesome?.

Your Hotshot Objectives -- Mission Checklist -- Modeling the Fighter Aircraft -- Prepare for Lift Off -- Engage Thrusters -- First stage -- Second stage -- Third stage -- Fourth stage -- Fifth stage -- Objective Complete - Mini Debriefing -- Classified Intel -- A word on topology -- Shading the Fighter Aircraft -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Modeling and Shading the Storm Cloud -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Assembling the Final Scene -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Animating the Fighter Aircraft -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Animating a Simple Lightning Effect -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 3. Construct a Car Using Modeling and Shading -- Mission Briefing -- What Does It Do? -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Creating the Initial Patches for the Model -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete- Mini Debriefing -- Classified Intel -- Creating the Doors -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Joining the Patches -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Creating the Wheels -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Shading -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Simple Render Setup -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 4. Create a Professional Looking Demo Reel -- Mission Briefing -- What Does It Do? -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist.

Creating the Intro and Closing Image -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Creating the Studio Setup -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Creating the Individual Scenes -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- A Word on Datablocks -- Composing the Final Video -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Mission Accomplished -- Are You Ready To Go Gung HO? A Hotshot Challenge -- 5. Build an Interactive Walkthrough Using the Game Engine -- Mission Briefing -- What Does It Do? -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Modeling the Building -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Modeling the Environment -- Engage Thrusters -- Grass -- Cement Floor -- Fence -- Trees -- Skydome -- Objective Complete - Mini Debriefing -- Shading the Environment -- Engage Thrusters -- Skydome -- Grass -- Floor -- Fence -- Trees -- Objective Complete - Mini Debriefing -- Shading the Building -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Setting Up the Objects for the Game Engine -- Engage Thrusters -- Objects Setup -- Logic Bricks Setup -- Objective Complete - Mini Debriefing -- Scripting -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Mission Accomplished -- You Ready To Go Gung HO? A Hotshot Challenge -- 6. Detailed Render of the Earth from Space -- Mission Briefing -- What Does It Do? -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Preprocessing the Textures -- Engage Thrusters -- Clouds Map -- Specular Map -- Bump Map -- Objective Complete - Mini Debriefing -- Object Setup -- Prepare for Lift Off.

Engage Thrusters -- Objective Complete - Mini Debriefing -- Lighting Setup -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Compositing Preparation -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Compositing -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Mission Accomplished -- You Ready To Go Gung HO? A Hotshot Challenge -- 7. Animate a Humanoid Character -- Mission Briefing -- What Does It Do? -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Creating the Armature -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Armature Setup -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Parenting -- Constraints -- Skinning -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Animation Keys -- Getting ready -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Animation Breakdowns -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Animation Tweaks -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Mission Accomplished -- You Ready To Go Gung HO? A Hotshot Challenge -- 8. Create a Snail -- Mission Briefing -- What Does It Do? -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Modeling the Shell -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Shading the Shell -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Modeling the Body -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Shading the Body -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Scene Setup -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Compositing -- Engage Thrusters -- Objective Complete - Mini Debriefing.

Mission Accomplished -- You Ready To Go Gung HO? A Hotshot Challenge -- Index.
Abstract:
Using a projects based approach you will learn fun and challenging aspects of Blender 3D development. With each project you will be able to show off a creation that utilizes Blender 3D maximum potential. If you are already able to perform some basic tasks with Blender 3D and want to go from the simple and boring renders of monkey-headed characters living in box-like scenes to creating more detailed, visually richer, and more polished results then this book is for you. It will give you a good idea of the amount of complexity required for real-world projects and help you in deciding what area you are going to specialize in later on. This book is also useful if you are a user of any other 3D package wanting to get up and running fast with Blender 3D. If you are already able to perform some basic tasks with Blender 3D and want to go from the simple and boring renders of monkey-headed characters living in box-like scenes to creating more detailed, visually richer, and more polished results then this book is for you. It will give you a good idea of the amount of complexity required for real-world projects and help you in deciding what area you are going to specialize in later on. This book is also useful if you are a user of any other 3D package wanting to get up and running fast with Blender 3D.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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