Cover image for Blender Cycles : Lighting and Rendering Cookbook.
Blender Cycles : Lighting and Rendering Cookbook.
Title:
Blender Cycles : Lighting and Rendering Cookbook.
Author:
Iraci, Bernardo.
ISBN:
9781782164616
Personal Author:
Physical Description:
1 online resource (324 pages)
Contents:
Blender Cycles: Lighting and Rendering Cookbook -- Table of Contents -- Blender Cycles: Lighting and Rendering Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code and colored graphics -- Errata -- Piracy -- Questions -- Introduction -- Knowing your ingredients -- A look at the hardware -- 1. Key Holder and Wallet Studio Shot -- Introduction -- Setting up Cycles for the first run -- Getting ready -- How to do it… -- Creating a three-point light setup in Cycles using mesh emitters -- Getting ready -- How to do it... -- How it works... -- Key Light -- Fill Light -- Rim Light -- Learning environment lighting -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Using the Glossy shader to create a clean metal material -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding realism to the keys with a bump texture -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating a rubber shader for the key holder -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding color to the key holder -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Creating a leather material for the wallet -- Getting ready -- How to do it… -- How it works... -- There's more... -- Using the Cycles camera's depth of field -- Getting ready -- How to do it... -- How it works... -- There's more... -- Setting the Cycles render parameters -- Getting ready -- How to do it… -- How it works...

2. Creating Different Glass Materials in Cycles -- Introduction -- Creating a simple glass shader -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also -- Creating a glass full of water -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also -- Using default Cycles caustics -- Getting ready -- How to do it… -- How it works... -- There's more… -- See also -- Creating custom fake caustics -- Getting ready -- How to do it… -- How it works… -- There's more... -- Creating a custom and more versatile glass shader -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also -- Creating more complex glass materials -- Getting ready -- How to do it… -- How it works... -- There's more... -- Obtaining a dispersion effect -- Getting ready -- How to do it -- How it works… -- There's more... -- Creating an absorption glass shader -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also -- 3. Creating an Interior Scene -- Introduction -- Creating fake portals to decrease the noise in the scene -- Getting ready -- How to do it… -- How it works… -- There's more… -- Creating a parquet material -- Getting ready -- How to do it… -- How it works… -- There's more… -- Creating materials for the plant in the scene -- Getting ready -- How to do it… -- How it works… -- There's more… -- See also -- Creating a different kind of leather -- Getting ready -- How to do it… -- How it works… -- There's more… -- See also -- Creating the materials for the lamp -- Getting ready -- How to do it… -- Assigning the different materials -- Creating the marble -- How it works… -- There's more… -- See also -- Creating a carpet using hair particles -- Getting ready -- How to do it… -- How it works… -- There's more… -- See also -- Setting up night lighting -- Getting started.

How to do it… -- How it works… -- There's more… -- Using IES files in Cycles -- Getting ready -- How to do it… -- How it works… -- There's more… -- See also -- 4. Creating an Exterior Scene -- Introduction -- Setting up the lighting with an external plugin -- Getting ready -- How to do it… -- How it works… -- There's more… -- See also -- Creating the road material -- Getting ready -- How to do it… -- Creating the asphalt -- Creating the mud -- Mixing the two node groups -- How it works... -- There's more... -- Creating the grass material -- Getting ready -- How to do it… -- How it works… -- There's more -- Texturing the tree trunk and creating realistic leaves -- Getting ready -- How to do it… -- Creating the bark -- Creating the leaves -- How it works… -- There's more… -- See also -- Adding flowers to the scene -- Getting ready -- How to do it… -- Creating the stigma -- Creating the petal and the stem -- How it works -- There's more -- See also -- Creating the wood material for the table and the fence -- Getting ready -- How to do it… -- Creating the wooden planks -- Creating the wooden poles -- Creating the wooden poles ends -- How it works… -- There's more… -- See also -- Giving final touches to the image using render passes -- Getting ready -- How to do it… -- Adding the background and a bloom effect -- Creating a blur mask for the horizon -- Creating masks for color correction -- Final touches -- How it works… -- Adding the background and a bloom effect -- Creating a blur mask for the horizon -- Creating masks for color correction -- Final touches -- There's more… -- See also -- 5. Creating a Cartoonish Scene -- Introduction -- Setting up the environment and lighting -- Getting ready -- How to do it… -- Lighting and render settings -- Sea -- Floor -- Balustrade -- Dust Particles -- How it works... -- There's more...

Creating skin, teeth, and other body parts -- Getting ready -- How to do it… -- How it works... -- Skin -- Eye -- There's more... -- See also -- Creating the hair material -- Getting ready -- How to do it… -- How it works... -- See also -- Creating the dress material -- Getting ready -- How to do it... -- Boots -- Foular -- Belt -- How it works... -- There's more... -- See also -- Compositing the scene -- Getting ready -- How to do it... -- How it works... -- See also -- 6. Creating a Toy Movie Scene -- Introduction -- Setting up the lighting -- Getting ready -- How to do it... -- Setting up scenography lights -- Other lights -- How it works... -- There's more... -- See also -- Creating a realistic plastic material for the characters -- Getting ready -- How to do it... -- Creating the material for the soldier's face -- Creating black plastic material -- Creating material for the soldier's chest -- Creating the Officers's plastic material -- Creating the Darth's plastic material -- How it works... -- There's more... -- See also -- Creating the environment -- Getting started -- How to do it... -- Creating the floor -- Creating the column wall -- Creating a plain wall -- Creating other wall materials -- How it works... -- There's more... -- See also -- Achieving a movie look using the compositor -- Getting ready -- How to do it... -- Render settings -- Compositing the image -- How it works... -- There's more... -- See also -- 7. Car Rendering in Cycles -- Introduction -- Setting up the lighting -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Creating the car paint material -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Creating the material for the tyres and the rims -- Getting ready -- How to do it... -- Creating the Rims material -- Creating tyres -- Creating brakes.

How it works… -- There's more... -- See also -- Creating the material for headlights and other details -- Getting ready -- How to do it... -- Creating the tail lights -- Creating other parts -- How it works… -- There's more... -- See also -- Compositing the scene -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also -- 8. Creating a Car Animation -- Introduction -- Setting up the lighting -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Creating a car paint material -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Creating the materials for the exterior environment -- Getting Started -- How to do it... -- How it works... -- There's more... -- See also -- Setting up the scene for the animation -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Compositing the scene -- Getting ready -- How to do it... -- How it works... -- There's more... -- See Also -- 9. Creating an Iceberg Scene -- Introduction -- Creating the ice and snow materials -- Getting ready -- How to do it… -- Creating ice -- Creating snow -- Mixing ice and snow -- How it works... -- There's more... -- See also -- Creating the sea material in Cycles -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also -- Compositing the scene -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- 10. Creating Food Materials in Cycles -- Introduction -- Creating grapes in Cycles -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also -- Creating parmigiano cheese -- Getting ready -- How to do it… -- How it works... -- There's more… -- See also -- Creating bread -- Getting ready -- How to do it… -- How it works... -- There's more... -- See also.

Learning the Branched Path Tracing render.
Abstract:
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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