Cover image for Xamarin Mobile Application Development for iOS.
Xamarin Mobile Application Development for iOS.
Title:
Xamarin Mobile Application Development for iOS.
Author:
Johnson, Paul F.
ISBN:
9781783559190
Personal Author:
Physical Description:
1 online resource (279 pages)
Contents:
Xamarin Mobile Application Development for iOS -- Table of Contents -- Xamarin Mobile Application Development for iOS -- Credits -- About the Author -- Acknowledgments -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Installing the Xamarin Product Range for Android and iOS -- Installing Xamarin.iOS and Xamarin.Android -- Downloading the software -- Installing the software -- Enabling Visual Studio to build and run iOS applications -- On the Mac -- On the PC -- Installing additional code for Android development -- For iOS users -- Summary -- 2. The User Interface -- Creating the User Interface with Xcode -- Screen origins and sizes -- MonoTouch.Dialog (MT.D) -- Changing the keyboard type -- Using ShouldReturn -- Using ResignFirstResponder -- Adding a toolbar to the keyboard -- For an MT.D -- For a standard UITextField -- Creating your own Pickers on MT.D -- UITableView and UITableViewCell -- Colors, buttons, and labels -- Ensuring you have the correct size bounding boxes -- UIColor -- UIButton -- UIControlStates -- Summary -- 3. Views and Layouts -- Selection of the project type -- Application types and their view types -- The iOS layout -- The Canvas model -- How to avoid some of these problems -- Views and View Controllers -- Other Views -- Activity Indicator and Progress View -- UIImageView -- UICollectionView -- Cells -- Supplementary Views -- Decoration View -- Data source -- Cell Reuse -- UIWebView -- MapView -- UIScrollView -- AdBannerView -- Implementing a view with multiple View Controllers -- Summary -- 4. Controllers.

UITableView and UITableViewCell -- Creating a read-only table -- UITableViewCell -- Reusable cells within a table -- Sections and Rows -- Indexes on a TableView -- Navigation with UITableView -- Within code -- With Xcode -- Navigation using UITableView -- Returning to the RootView -- TabBars -- Handling the Tab Bar in code -- PageControl -- GLKit -- Summary -- 5. UI Controls -- Controls and widgets -- UI Controls -- Control selection -- UIButton -- UIStepper -- The other controls -- Comparing Android to iOS UI controls -- Summary -- 6. Events -- Handling events -- Delegates -- Attaching an event to multiple controls -- Synchronous versus asynchronous event handling -- Synchronous walk -- Asynchronous walk -- In a programming context -- Events and controls reference -- Other significant control events -- AVAudioPlayer and AVRecordClass -- AVAudioSession -- ABAddressBook -- ABNewPersonViewController -- ABPeoplePickerNavigationController -- ABPersonViewController -- ABUnknownPersonViewController -- AudioConverter -- AudioSession -- InputAudioQueue -- OutputAudioQueue -- AUGraph and AudioUnit -- AudioConverter -- CAAnimation -- CBCentralManager -- CBPeripheral -- CBPeripheralManager -- CFSocket -- CFStream -- CLLocationManager -- MidiClient -- MidiEndpoint and MidiPort -- Monotouch.Dialog -- BadgeElement, BaseBooleanImageElement, GlassButton, LoadMoreElement, MessageElement, and StringElement -- BoolElement -- DateTimeElement -- DialogViewController -- EntryElement -- StyledStringElement -- EKCalendarChooser -- EKEventEditViewController and EKEventViewController -- EAAccessory -- The NS classes -- NSCache -- NSKeyedArchiver -- NSKeyedUnarchiver -- NSNetService -- NSNetServiceBrowser -- NSStream -- GLKView -- GK classes -- GKAchievementViewController, GKFriendRequestComposeViewController, and GKLeaderboardViewController -- GKGameCenterViewController.

GKMatch -- GKMatchmakerViewController -- GKSession -- MKMapView -- MPMediaPickerController -- MFMailComposeViewController and MFMessageComposeViewController -- PKAddPassesViewController -- QLPreviewController -- SK classes -- SKProductsRequest -- SKRequest -- SKStoreProductViewController -- UIClasses -- UIAccelerometer -- UIActionSheet and UIAlertView -- UIButtonBarItem -- UIImagePickerController -- UIPageViewController -- UIPopoverController -- UIPrintInteractionController -- UIScrollView -- UISearchBar -- UISplitViewController -- UITabBar -- UITabBarController -- UITextField -- UITextView -- UIView -- UIWebView -- Ad classes -- AdBannerView -- AdInterstitialAd -- OpenTK -- IGameWindow -- IPhoneOSGameView -- Summary -- 7. Gestures -- Gestures -- Gesture code -- Types -- Adding a gesture in code -- Continuous types -- Other UIGestureRecognizerState values -- Handling drag-and-drop -- Summary -- 8. Threading -- Threading Concepts -- The main UI thread -- Deadlocking -- Avoiding deadlocks for synchronized accessors -- Starting a new thread from the main UI thread -- Using locks -- The AppDelegate class -- Summary -- 9. Threading Tasks -- A brief introduction to threading -- Using background threading within your app -- BackgroundWorker -- ThreadPool.QueueUserWorkItem -- Using System.Threading.Tasks -- Problems while using Tasks on threads -- Using Asynchronous code -- Tasks and EventHandlers -- A more practical example -- Summary -- 10. Animation -- Handling bitmaps -- Scaling the image -- Rotating the image - Part 1 -- Underpinning bindings -- Analysis of the code -- Freeing memory after use -- Rotating the image - Part 2 -- Summary -- 11. Handling Data -- Using SQLite -- Installing and setting up SQLite -- Database basics -- A simple database class -- Create a connection to the database -- Setting up an SQLite helper class.

Writing helper class methods -- Adding data to the database -- Data manipulation using LINQ -- LINQ - a whistle-stop tour -- SELECT and WHERE in LINQ - a common cause of confusion -- Using Select in LINQ -- Replacing SQL with LINQ -- Summary -- 12. Peripherals -- Using the camera -- Accessing the camera (Xamarin.Mobile) -- Accessing the camera (Native) -- Saving to the Photo album (Native) -- GPS and Mapping -- GPS with Xamarin.Mobile -- Calculating your speed -- Using Core Location -- Setting up Core Location and delegate -- Finding where the user is -- Adding a map -- Adding a pin -- Storage on the phone -- Making a phone call -- Sending and receiving a text message -- Accessing the Internet -- Multimedia -- Playing a video -- External URL -- Internal source -- From the photo library -- Recording a video -- To record a video -- Saving the video -- The audio system -- Playback -- Short files -- Long (and compressed) files -- Setting the power levels -- Playing the audio file -- Altering the volume -- Recording Audio -- Setting up the audio NSDictionary -- Setting up to record -- Recording the audio file -- Summary -- 13. User Preferences -- The built-in system -- Reading and writing to the .plist file -- Rolling your own settings system -- Serializing and deserializing data -- Setting up the Settings file -- The handler class -- Adding an accessor -- The data class -- Summary -- 14. Testing and Publishing -- Provisioning and signing your app -- TestFlight -- Provisioning -- Registering the app -- Creating the developer profile -- Creating your certificate -- Back to registering your app -- Enabling TestFlight within Xamarin Studio -- Registering on TestFlight -- Inviting and registering devices -- Building to TestFlight -- Releasing your app -- App checklist -- Icon sizes -- Preparing to package -- Packaging your app.

Creating the build configuration -- The App Store Submission Process -- Creating an archive -- Submission via Xcode -- The submission wizard -- Summary -- Index.
Abstract:
This book is a standard tutorial aimed at teaching you everything you need to know about iOS app development using Xamarin.This book is written for those who are new to iOS app development as well as more experienced developers who just need a quick reference book. It is assumed that you are already comfortable using C#. Those teaching iOS to new students will also find this book invaluable as a form of reference material.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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