Cover image for Game Jam Survival Guide.
Game Jam Survival Guide.
Title:
Game Jam Survival Guide.
Author:
Kaitila, Christer.
ISBN:
9781849692519
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (134 pages)
Contents:
The Game Jam Survival Guide -- Table of Contents -- The Game Jam Survival Guide -- Credits -- About the Author -- About the Contributors -- About the Reviewer -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What is a Game Jam? -- The goal of this book -- What this book covers -- How to use this book -- Meet the two Jamming friends -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- What the experts say: Zuraida Buter -- 1. Before the Jam:Prepare Yourself for Success! -- Finding freedom in constraints -- What the experts say: Eric McQuiggan -- Game Jam survey stats -- What the experts say: Jason P. Kaplan -- Go with what you know -- Preparing your base code -- What the experts say: Mike Kasprzak -- Preparing your art tools -- Practice makes perfect -- Forming a team -- Social networking tips -- Things to avoid -- Don't try a new language -- Sleep is good -- Real life matters -- Food = Brain Fuel -- What the experts say: Mike Hommel -- Maintaining relationships -- What the experts say: Ian Schreiber -- 2. Hours 1-12:Your Quest Begins! -- Learn from others' mistakes -- Don't forget the sound! -- Dealing with the Game Jam "theme" -- What the experts say: Chevy Ray Johnston -- An example of a winning entry -- Coming up with a plan -- Building a game by first creating concept art -- Using graph paper or board game pieces -- Don't worry about making it beautiful! -- Avoid the latest fad-go low-tech -- What the experts say: Dr. Mike Reddy -- 3. Hours 13-24:Deeper into the Jungle! -- Motivation techniques -- Getting over "The Wall" -- Share your work-in-progress -- Keep in touch -- What the experts say: Austin Breed -- 4. Hours 25-36:Breaking Through The Wall! -- Keep It Simple, Stupid! -- No-art (rectangles) gameplay proof-of-concept.

Distil to the essential features -- Finishing a "working" basic prototype early -- Occam's Razor -- Break the rules of computer science! -- Brooks' Law -- "War Story": Diary of a failed Game Jam -- Common mistakes -- Reducing production time -- Hand-crafted versus computer-generated content -- Iterating the prototype to find the fun -- FIRST make it work, THEN make it pretty -- What the experts say: Christopher Nilssen -- 5. Hours 37-48:Getting to the Finish Line! -- "Captain's log"-diary of a winning entry -- Avoiding headaches -- What the experts say: Pekka Kujansuu -- What to do when you think you might not finish -- Don't beat yourself up! -- Cut-and-run: chop out the bad parts -- Heinous hacks and ugly code are A-OK. -- Common features of winning Game Jam games -- Polish, polish, polish -- Beta testing: fixing the difficulty and controls -- Packaging your game -- Submitting your game -- The importance of your game's name -- The importance of your game's description -- The importance of your thumbnail icon -- Top 100 icons (best) -- Bottom 100 icons (worst) -- What the experts say: Foaad Khosmood -- 6. After the Jam:Fame and Fortune! -- The voting process -- What the experts say: Phil Hassey -- The next steps: post - Jam professionalism -- Writing a post-mortem analysis -- What goes into a game post-mortem? -- Sponsors, portals, and app stores -- What the experts say: Chris Hopp -- You made it! -- A. Game Jams -- Finding a Jam: a list of Game Jams around the world -- The Global Game Jam -- Ludum Dare -- The Experimental Gameplay Project -- The Game Prototype Challenge -- The Super Friendship Club -- Klik of the Month Klub -- PyWeek -- Reddit Game Jams -- Newgrounds Game Jams -- TIGJam -- Dream.Build.Play -- Blitzkast -- B. Game Engines -- Choosing a game engine -- Flixel -- FlashPunk -- Unity -- Ren'Py -- Game Maker -- Multimedia Fusion.

Corona SDK -- haXe + NME -- CryEngine -- XNA -- BlitzMax -- The Unreal Development Kit -- jMonkeyEngine -- Stencyl -- Torque -- Construct -- HTML5 game engines aplenty -- C. Helpful Tools -- Essential tools -- Recording time-lapse videos -- IRC chat clients -- Generating sound effects -- Level editors -- OGMO -- DAME -- GLEED -- MapEditor -- Mappy -- TME - Tile Map Editor -- TileStudio -- tIDE (Tilemap Integrated Development Environment) -- D. The Community -- Social networking links -- Google+ -- Twitter -- IRC chat rooms aplenty -- Reddit -- TIGforums -- Other websites worth visiting -- Afterword -- A note from the author -- Index.
Abstract:
The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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