Cover image for Educational gameplay and simulation environments case studies and lessons learned
Educational gameplay and simulation environments case studies and lessons learned
Title:
Educational gameplay and simulation environments case studies and lessons learned
Author:
Kaufman, David, 1945-
ISBN:
9781615207329
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010.
Physical Description:
electronic texts (425 p.) : digital files.
Contents:
1. Games, simulations, and simulation games for learning / Louise Sauvé, Lise Renaud, David Kaufman -- 2. Effective educational games / Louise Sauvé -- 3. Simulation in health professional education / David Kaufman -- 4. The role of narrative in educational games and simulations / Jim Bizzocchi -- 5. Does fantasy enhance learning in digital games? / Mahboubeh Asgari, David Kaufman -- 6. Gender and digital gameplay / Jennifer Jenson, Castell de -- 7. Games in health education / Margot Kaszap -- 8. Video games and the challenge of engaging the 'net' generation / Anthony Gurr -- 9. Educational games / Castell de, Jennifer Jenson, Nicholas Taylor -- 10. Designing a simulator for teaching ethical decision-making / Michael Power, Lyse Langlois -- 11. Design of a socioconstructivist game for the classroom / Margot Kaszap, Sylvie Rail -- 12. Online multiplayer games / Louise Sauvé, Louis Villardier, Wilfried Probst -- 13. Advancing the study of educational gaming / Herbert Wideman, Ronald Owston, Christine Brown -- 14. Designing socially expressive character agents to facilitate learning / Steve DiPaola -- 15. The use of virtual reality in clinical psychology research / Patrice Renaud, Sylvain Chartier, Paul Fedoroff, John Bradford, Joanne Rouleau -- 16. The efficacy of games and simulations for learning / Louise Sauvé, Lise Renaud, David Kaufman -- 17. Collaborative online multimedia problem-based learning simulations (COMPS) / Robyn Schell, David Kaufman --

18. Games for children with long-term health problems / Carolyn Watters, Sageev Oore, Hadi Kharrazi -- 19. Handheld games / Yueh-Feng Tsai, David Kaufman -- 20. The learning impact of violent video games / Alice Ireland, Nathaniel Payne -- 21. A study of biofeedback in a gaming environment / Xin Du, Stephen Campbell, David Kaufman -- 22. Initial analysis for creating a generic online educational game shell / Louise Sauvé, Lise Renaud, Mathieu Gauvin -- 23. Designing a generic educational game shell / Louise Sauvé -- 24. Usability guidelines for a generic educational game shell / Louise Sauvé -- 25. Validation of a generic educational game shell / Louise Sauvé -- 26. Formative evaluation of an online educational game / Louise Sauvé, Lise Renaud, Jérôme Elissalde, Gabriela Hanca.
Abstract:
This book presents a collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students--Provided by publisher.
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