Cover image for The philosophy of computer games
The philosophy of computer games
Title:
The philosophy of computer games
Author:
Fossheim, Hallvard.
ISBN:
9789400742499
Publication Information:
Dordrecht ; London : Springer, 2012.
Physical Description:
1 online resource : illustrations.
Series:
Philosophy of Engineering and Technology, 7

Philosophy of engineering and technology ; 7.
Contents:
PLAYERS AND PLAY -- Introduction to Part I: Players and Play / Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games / Computer Games and Emotions / Untangling Gameplay: An Account of Experience, Activity and Materiality Within Computer Game Play / Erasing the Magic Circle / General Introduction / PLAY AND ETHICS -- Introduction to Part II: Ethics and Play / Digital Games as Ethical Technologies / Virtual Rape, Real Dignity: Meta-Ethics for Virtual Worlds / Ethics and Practice in Virtual Worlds / The Ethics of Computer Games: A Character Approach / GAMES AND GAMEWORLDS -- Introduction to Part III: Games and Gameworlds / Videogames and Fictionalism / Fiction and Fictional Worlds in Videogames / In-Game Action / Reality, Pretense, and the Ludic Parenthesis / Are Computer Games Real?
Abstract:
Computer games have become a major cultural and economic force, and the last decade has seen the emergence of extensive academic study of such games. Up until now there has been little attention from philosophy to investigate the philosophical problems that arise from the phenomenon of computer games. This book fill this lacuna by bringing philosophers and media researchers together in discussions of the basic concepts needed to understand computer games. The essays address central issues such as the reality status of the game environment, gameplay, and the moral evaluation of player or avatar actions. The anthology is required reading for anyone with an academic or professional interest in computer games, and will also be valuable to any reader curious about the philosophical issues that are raised by modern-day digital culture.
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