Cover image for Mathematics for 3D Game Programming and Computer Graphics, 2E.
Mathematics for 3D Game Programming and Computer Graphics, 2E.
Title:
Mathematics for 3D Game Programming and Computer Graphics, 2E.
Author:
Lengyel, Eric.
Personal Author:
Physical Description:
1 online resource (569 pages)
Contents:
Title -- Contents -- Preface -- Chapter 0 - The Rendering Pipeline -- Chapter 1 - Vectors -- Chapter 2 - Matrices -- Chapter 3 - Transforms -- Chapter 4 - 3D Engine Geometry -- Chapter 5 - Ray Tracing -- Chapter 6 - Illumination -- Chapter 7 - Visibility Determination -- Chapter 8 - Collision Detection -- Chapter 9 - Polygonal Techniques -- Chapter 10 - Shadows -- Chapter 11 - Linear Physics -- Chapter 12 - Rotational Physics -- Chapter 13 - Fluid Simulation -- Chapter 14 - Numerical Methods -- Chapter 15 - Curves and Surfaces -- Appendix A - Complex Numbers -- Appendix B - Trigonometry Reference -- Appendix C - Coordinate Systems -- Appendix D - Taylor Series -- Appendix E - Answers to Exercises -- Bibliography -- Index.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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