Cover image for Mastering Autodesk VIZ 2007.
Mastering Autodesk VIZ 2007.
Title:
Mastering Autodesk VIZ 2007.
Author:
Omura, George.
ISBN:
9780470112700
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (962 pages)
Contents:
Mastering Autodesk VIZ 2007 -- Acknowledgments -- Contents -- Introduction -- How to Use This Book -- What You'll Find -- System Requirements -- What's on the Companion CD? -- Chapter 1: Getting to Know VIZ -- Introducing VIZ 2007 Features -- Getting Started -- Touring the Interface -- Working with Objects -- Getting the View You Want -- Working with the Custom UI and Defaults Switcher -- Summary -- Chapter 2: Introducing VIZ Objects -- Understanding Standard Primitives -- Modeling Standard Primitives with Modifiers -- How VIZ Sees Objects -- Making Clones That Share Properties -- Introducing Extended Primitives -- Working with Groups -- Summary -- Chapter 3: Creating Shapes with Splines -- Drawing with Splines -- Modifying a Shape Using Subobject Levels -- Outlining and Extruding Splines -- Combining and Extruding Primitive Splines -- Joining Closed Splines with Boolean Tools -- Creating a Solid Form with Splines -- Introducing the Spline Types -- Editing Splines -- Placing and Beveling Text -- Summary -- Chapter 4: Editing Meshes and Creating Complex Objects -- Creating Openings in a Wall with Boolean Operations -- Tracing over a Sketch -- Editing Meshes -- Using Instance Clones to Create Symmetric Forms -- Attaching Objects to a Mesh -- Smoothing Meshes -- Creating Clones with Array and Snapshot -- Summary -- Chapter 5: Creating AEC and Entourage Objects -- Using AEC Objects -- Creating Trees with the EASYnat Plug-in -- Adding Content with the RPC Plug-in -- Summary -- Chapter 6: Organizing and Editing Objects -- Naming Objects -- Organizing Objects by Layers -- Lofting the Roof -- Creating Surfaces from Splines -- Creating Shells from Surfaces -- Completing the Roof -- Extruding with the Sweep Modifier -- Aligning Objects -- Summary -- Chapter 7: Light and Shadow -- Lighting Your Model -- Rendering a View -- Ambient Light.

Adding Shadow Effects -- Playing in the Shadows -- Using the Light Lister -- Using Scene States -- Summary -- Chapter 8: Enhancing Models with Materials -- Understanding Bitmap Texture Maps -- Adding Materials to Objects -- Understanding Mapping Coordinates -- Editing Materials -- Selecting Shaders -- Map Scalar Modifiers -- Using Bump Maps -- Adding Entourage -- Ray Tracing Reflection and Refraction -- Assigning Materials to Parts of an Object -- Using the Architectural Material -- The Material Utilities -- Summary -- Chapter 9: Staging Your Design -- Understanding the VIZ Camera -- Setting Up an Interior View -- Creating an Environment -- Immersive Environments for Animation -- Using Render Types -- Render Elements for Compositing -- Summary -- Chapter 10: Working with Files -- Gaining Access to Materials and Objects from Other Files -- Arranging Furniture with XRefs and the Asset Browser -- Replacing Objects with Objects from an External File -- Arranging Furniture with XRef Scenes -- Using the Rendered Frame Windows -- Using the Asset Browser on the Internet -- Tracking and Locating Scene's Assets -- Summary -- Chapter 11: Using Radiosity -- Adding Daylight to Your Model -- Understanding the Radiosity Workflow -- Creating a Finished Rendering -- Working with Artificial Lights -- Understanding Photometric Lights -- Understanding Dynamic Range -- Assembling an Articulated Luminaire -- Summary -- Chapter 12: Using mental ray -- Understanding mental ray -- Using Photon Maps -- Final Gathering -- Contour Renderings -- Skylight Global Illumination -- Using High Dynamic Range Images -- Summary -- Chapter 13: Understanding Animation -- Understanding the World of Video Time -- Creating a Quick Study Animation -- Understanding Keyframes -- Increasing the Number of Frames in an Animation Segment -- Accelerating and Decelerating the Camera Motion Smoothly.

Editing Keyframes -- Adding More Frames for Additional Camera Motion -- Adding Frames to the Beginning of a Segment -- Other Options for Previewing Your Motion -- Moving the Camera Target over Time -- Controlling Lights over Time -- Summary -- Chapter 14: Creating Animations -- Rendering the Animation -- Automating Output of Multiple Still Images -- Rendering a Shadow Study -- Creating a Walkthrough -- The Animation File Output Options -- Summary -- Chapter 15: Using Photoshop with VIZ -- The Photoshop Interface and VIZ -- Creating a Tree Map in Photoshop -- Creating an Opacity Map -- Using Photoshop to Create a Montage -- Creating Bump Maps for Elaborate Textures -- Modeling with Displacement Maps -- Using the Material Editor to Create Displaced Geometry -- Summary -- Chapter 16: Combining Photographs with VIZ Designs -- Mesh Editing with a Photograph -- Adding Detail with Photographs -- Matching Your Design to a Background Image -- Summary -- Chapter 17: Using AutoCAD-Based Applications with VIZ -- Creating Topography with Splines -- Setting Up an AutoCAD Plan for VIZ -- Importing AutoCAD Plans into VIZ -- Exploring the File Link Manager -- Importing a Truss -- Summary -- Chapter 18: Exporting to the Web -- Creating Panoramas -- Making Virtual Reality Worlds -- Exporting Shockwave 3D Content -- Using Render to Texture for Real-Time Models -- Summary -- Appendix A: Installation Notes -- Installing VIZ -- Moving VIZ to Another Computer -- Visit the Autodesk Website Often -- Appendix B: Modifiers and Materials -- Modifiers -- Materials and Maps -- Appendix C: Patches and NURBS Surfaces -- Understanding Patches -- Understanding NURBS -- Appendix D: Helpers and Effects -- Helpers -- Effects -- Index.
Abstract:
Turn Your Ideas Into High-Impact 3D Models and Animations Transform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of the latest version of Autodesk's powerful 3D design, modeling, and animation tool with an in-depth, tutorial-based approach grounded in real-world examples. This new edition has been fully updated and revised to cover all of Autodesk VIZ 2007's new features--asset tracking, revamped Xrefs, an updated interface, and the improved rendering and editing tools--and it's packed with professional techniques you can apply immediately to your own work for striking results. Whether you're new to VIZ or simply want to master the latest features, this book offers the clear explanations and step-by-step instructions you need to create, animate, and render realistic architectural visualizations with VIZ 2007. Coverage includes: * Creating complex shapes with surface modeling tools * Using, organizing, and editing objects and meshes * Efficiently managing design data * Adding natural lighting effects * Staging a virtual walk-through of your room designs for clients * Applying radiosity to create lifelike views * Employing mental ray to achieve high-res rendering * Using AutoCAD and Photoshop(r) with VIZ * Exporting content to the Web Featured on the CD You'll find a trial version of VIZ 2007 plus project files for all of the book's exercises. Master VIZ 2007's great new features, including asset tracking, scene states, new modeling and texturing enhancements, batch rendering, and improved interoperability with other Autodesk products. Create 3D models quickly and intuitively using the new edit poly tools and Sweep modifier. Work effectively with lights,

materials, and cameras. Animate your models and create interactive views. George Omura was cited as favorite CAD author by members of the Autodesk User Group International (AUGI) in AUGIWorld magazine's "Best of Everything CAD" issue, November/December 2003. www.sybex.com.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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