Cover image for Practical Game Design with Unity and Playmaker.
Practical Game Design with Unity and Playmaker.
Title:
Practical Game Design with Unity and Playmaker.
Author:
Mohov, Sergey.
ISBN:
9781849698115
Personal Author:
Physical Description:
1 online resource (129 pages)
Contents:
Practical Game Design with Unity and Playmaker -- Table of Contents -- Practical Game Design with Unity and Playmaker -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Getting Started with Unity and Playmaker -- Downloading and installing Unity -- Buying and importing Playmaker -- Setting up your project -- Summary -- 2. Unity's and Playmaker's User Interface -- Interface overview and main menu -- Hierarchy panel -- Inspector panel -- Project panel -- Views -- Playmaker interface -- Summary -- 3. Components and State Machines -- Game objects, components, and properties -- Working with prefabs -- Finite state machines, states, and actions -- Interaction between game objects -- Summary -- 4. Creating Your First Game -- Using Vector geometry and physics -- Win/Lose conditions -- Creating artificial intelligence -- Exercises -- Summary -- 5. Scripting and Custom Actions -- Writing a Unity Script -- Overview of standard Unity classes -- Creating a Playmaker action -- Summary -- 6. Networking and Multiplayer -- Understanding networking and multiplayer -- Setting up Photon Unity Networking -- Making multiplayer -- Summary -- 7. Working with External APIs -- About external application programming interfaces -- Uploading your game to Kongregate -- Writing Kongregate API code -- Summary -- Index.
Abstract:
A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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