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3D math primer for graphics and game development
Title:
3D math primer for graphics and game development
Author:
Dunn, Fletcher.
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Edition:
2nd ed.
Publication Information:
Boca Raton : CRC Press, c2012.
Physical Description:
xxi, 805 p. : ill. (some col.)
Abstract:
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.
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