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1.
Physically based rendering : from theory to implementation
Physically based rendering : from theory to implementation
by
Pharr, Matt.
https://learning.oreilly.com/library/view/~/9780123750792/?ar
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GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation
GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation
by
Pharr, Matt.
https://go.oreilly.com/library-access/library/view/-/9780321545411/?ar
https://learning.oreilly.com/library/view/~/9780321545411/?ar
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Physically based rendering from theory to implementation
Physically based rendering from theory to implementation
by
Pharr, Matt.
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