Cover image for Rapid Instructional Design : Learning ID Fast and Right.
Rapid Instructional Design : Learning ID Fast and Right.
Title:
Rapid Instructional Design : Learning ID Fast and Right.
Author:
Piskurich, George M.
ISBN:
9781118974148
Personal Author:
Edition:
3rd ed.
Physical Description:
1 online resource (562 pages)
Contents:
Cover -- Title Page -- Copyright -- Contents -- Tool List -- Preface for the Third Edition -- Introduction -- Purpose -- Audiences -- Special Elements -- Organization of the Book -- Chapter 1 What Is This Instructional Design Stuff Anyway? -- Why Instructional Design? -- What Is Instructional Design? -- A Few Definitions -- Advantages of Instructional Design -- Cost-Effectiveness -- Time-Effectiveness -- Learning Effectiveness -- Training Effectiveness Evaluation -- Competitive Advantage -- Business Integration -- Consistency -- Disadvantages of Instructional Design -- Resources -- Overcoming Disadvantages -- Chapter 2 Before You Do Anything: Pre-Instructional Design Activities -- Organizational Needs -- To Whom to Talk and What to Ask -- Organizational Needs and the Occasional Designer -- How to Do an Organizational Needs Assessment -- Retro-Assessment -- Performance Assessment -- Performance Gap Assessment -- Performance Opportunity Assessment -- Sources of Performance Information -- Performance Data Collection and Measurement -- Performance Interventions -- Assessing Training Needs -- Choosing Needs to Address -- Validation -- Questions to Ask Yourself -- The Needs Assessment Report -- Reporting Your Findings -- Quick and Dirty Cost/Benefit Analysis -- Costs -- Benefits -- Other Benefits Associated with Training -- ROI -- Training Needs Analysis -- Rapid ID Hint -- Chapter 3 Do You Know What You Need to Do? Analysis -- Data-Collection Methods -- Focus Groups -- Surveys or Questionnaires -- Observations -- Hybrids -- Why Analyze? -- Types of Analysis -- Job Analysis -- Action Verbs -- Criticality Analysis -- Task Analysis -- Instructional Design Shortcut -- Learning Analysis -- Trainee (Audience) Analysis -- Competency Analysis -- Computer-Aided Analysis -- Analysis Job Aid -- Chapter 4 How to Do It: Design.

Make the Right Decision Now -- Delivery Decision -- General Training Delivery Methods -- Blended Delivery Systems -- Constraints -- Facilitator Assessment -- Objectives -- What Are "Objectives"? -- Uses of Objectives -- Summarizing the Uses of Objectives -- Mistakes in Writing Objectives -- More Levels? -- Reviews Again -- Examples of Objectives -- Smart and Smarter Objectives -- Design Documents -- A Design Document in Detail -- Course Descriptions -- Gathering Content -- Selecting Subject-Matter Experts -- Working with Your Subject-Matter Experts -- Prerequisite Learning -- Other Sources of Content -- Enough Is Enough Is Too Much -- Adding Structure: The Instructional Plan -- Course Maps -- Content Roadmap -- Expanded Outline -- Sequencing -- Training Activities -- Chunking -- Trainee Evaluation (Test Questions and Tests) -- Relate Test Questions to Objectives -- Question Banks -- Hints for Designing in Various Formats -- Classroom -- On-the-Job Training (Job Aids) -- Self-Instruction -- e-Learning -- Satellite-Based Training and Other Telephonic Formats -- Chapter 5 Doing It Right: Development -- End Products of Development -- Classroom Training -- On-the-Job Training -- Self-Instruction -- Technology-Based Training -- The Facilitator Guide as an End Product -- Facilitator Guide Formats -- Introduction -- Handouts Versus Pass-Outs -- Facilitator Guide Content (the Body) -- Games -- Post-Class Activities -- Supplies List -- Nice to Know Versus Need to Know -- Facilitator Guide Reviews -- Scripts and Storyboards -- Participant Packages and Other Print Materials -- Other Media -- Hints for Developing Material -- Classroom -- Chapter 6 Getting It Where It Does the Most Good: Implementation -- Beta Tests and Pilots -- Beta Tests -- Pilots -- Reviews Revisited -- Training Review E-mail -- Common Implementation Issues -- Classroom Implementation.

Implementation of Self-Instruction -- Train the Trainer -- Other Instructor-Led Classroom Implementation Needs -- Deployment Plan -- Communication/Marketing Plan -- Hints for Implementation -- Self-Instruction -- Field Trips Checklist -- Chapter 7 Did It Do Any Good? Evaluation -- Why Evaluation? -- The Key to Good Evaluation -- This Evaluation's for You -- Types of Evaluation -- Self-Instructional Reaction Evaluations -- Level 2: Skills and Knowledge Mastery and Retention (Learning) -- Level 3: Transfer to the Job/Improvements in Job Performance (Application) -- Level 4: Results (Business Impact) -- Level 5: Return on Investment -- Evaluation of Self-Instruction Programs -- Sufficiency -- Usability -- Currency -- Compliance -- Effectiveness -- Revisions: What to Do with What You've Learned -- As-Needed Revisions -- Planned Revisions -- Information for Revisions -- Who Should Perform a Revision? -- Controlling Revisions -- Other Revision Considerations -- Hints for Evaluating -- Classroom -- On-the-Job Training -- Self-Instruction -- Chapter 8 Doing It Faster: More Rapid Design Shortcuts -- Software for Instructional Design -- Analysis Software -- Test Development Software -- Miscellaneous Software -- Rapid Prototyping -- Learning Objects/Granular Training -- Public Courses -- Off-The-Shelf Programs -- Technology Vendors -- Performance Support-Based "Training'' -- Problem-Based Learning (PBL) -- Training Management Systems/Learning Management Systems (LMS)/Learning Content Management Systems (LCMS) -- Digital Cameras -- What Does an ID Do? -- Miscellaneous -- Chapter 9 Asynchronous e-Learning Design -- Definitions -- Blended e-Learning -- Creating and Implementing an e-Learning System -- Some Sad Statistics -- Determining a Comprehensive e-Learning Strategy -- Analyzing Your Motives -- Determining Your Organization's Readiness for e-Learning.

Creating an e-Learning Vision -- Designing and Developing Good Programs -- Policies and Procedures -- Preparing the Work Environment -- Learning Management Systems and Learning Content Management Systems -- Preparing the Organization Globally for e-Learning -- Self-Direction and e-Learning -- Planning for a Smooth, Successful Implementation -- Creating an Effective Monitoring and Evaluation Plan -- Asynchronous e-Learning Design and Development -- Analysis -- Delivery Analysis for Asynchronous e-Learning -- Audience Analysis for Asynchronous e-learning -- Material Development -- Learner Guides -- Asynchronous e-Learning Program Activities and Interactions -- Graphics -- Learner Evaluation -- Learner Interfaces -- Beta Tests and Pilots -- Software -- Repurposing -- Evaluating Asynchronous e-Learning Programs -- Summary -- Chapter 10 Synchronous e-Learning Design -- Advantages -- Disadvantages and Misconceptions -- It Ain't That Easy -- Disadvantages -- Misconceptions Concerning Synchronous e-Learning -- Design Considerations for Synchronous e-Learning -- Mini-Interactions -- Repurposing and Redesigning Synchronous e-Learning Programs -- Other Synchronous Activities -- More Detailed Facilitator Guides -- Other Facilitator Guide Enhancements -- Learner Guide -- Other People Involved -- General Technology Considerations -- Media -- PowerPoint -- Whiteboards -- Hard Copy or Pictures -- Graphics -- Sound -- Video -- Web Pages -- Designing Continuing Interactions -- Message Boards -- Chat Rooms -- Audience Analysis -- Implementation -- Facilitator Training -- Learner Training -- Preparing to Be a Synchronous e-Learner -- Getting Started -- Online Learning: A Special Type of e-Learning -- Advantages of Online Learning -- Disadvantages of Online Learning -- Designing Online Learning for Organizations -- What the Learners Say.

Other Online (and Virtual) Thoughts and Hints -- Chapter 11 New Design Applications -- Flipped Classrooms -- Mobile Learning -- Virtual Learning Environments -- Social Network-Based Learning -- Massive Open Online Courses (MOOCs) -- Communities of Practice -- Informal Learning -- The Cloud -- Glossary -- Suggested Readings -- Other Resources -- About the Author -- Index -- EULA.
Abstract:
The classic guide to instructional design, fully updated for the new ways we learn Rapid Instructional Design is the industry standard guide to creating effective instructional materials, providing no-nonsense practicality rather than theory-driven text. Beginning with a look at what "instructional design" really means, readers are guided step-by-step through the ADDIE model to explore techniques for analysis, design, development, intervention, and evaluation. This new third edition has been updated to cover new applications, technologies, and concepts, and includes many new templates, real-life examples, and additional instructor materials. Instruction delivery has expanded rapidly in the nine years since the second edition's publication, and this update covers all the major advances in the field. The major instructional models are expanded to apply to e-learning, MOOCs, mobile learning, and social network-based learning. Informal learning and communities of practice are examined, as well. Instructional design is the systematic process by which instructional materials are designed, developed, and delivered. Designers must determine the learner's current state and needs, define the end goals of the instruction, and create an intervention to assist in the transition. This book is a complete guide to the process, helping readers design efficient, effective materials. Learn the ins and outs of the ADDIE model Discover shortcuts for rapid design Design for e-learning, Millennials, and MOOCs Investigate methods for emerging avenues of instruction This book does exactly what a well-designed course should do, providing relevant guidance for anyone who wants to know how to apply good instructional design. Eminently practical and fully up-to-date, Rapid Instructional Design is the one-stop guide to more effective instruction.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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