Cover image for Beginning Game Programming with Flash.
Beginning Game Programming with Flash.
Title:
Beginning Game Programming with Flash.
Author:
Prayaga, Lakshmi.
ISBN:
9781598636529
Personal Author:
Physical Description:
1 online resource (266 pages)
Contents:
Contents -- Chapter 1 Introduction to Flash -- What Is Flash? -- The Four Parts of a Flash Document -- The Stage -- The Timeline -- Flash Tools and Panels -- Flash Symbols -- Review Questions -- Chapter 2 Introduction to ActionScript -- What Is ActionScript? -- Variables, Data Types, and Assignments -- Keyframe Code -- Explanation -- Expressions -- Visual Built-In Classes -- Movie Clips -- Buttons -- Text Field -- Activities for Frame 2 -- Activities for Frame 3 -- Summary -- Review Questions -- Chapter 3 Interactivity-Adventure Game (Treasure Hunt) -- Basic Software-Engineering Principles -- Introduction to Game Design -- Importance of a Storyboard -- Functions -- Built-In Functions in Flash -- Events and Event Handlers -- Sample Adventure Game -- Creating the Movie Clip for the Program -- Creating the Button for the Program -- Activities for Layer 1, Frame 1 -- Activities for Layer 1, Frame 2 -- Activities for Layer 1, Frame 3 -- Activities for Layer 1, Frame 4 -- Activities for Layer 1, Frame 5 -- Activities for Layer 1, Frame 6 -- Summary -- Review Questions -- Project -- Chapter 4 Animations -- Introduction to Animation and Visual Effects -- Types of Animation -- Tweened Animation -- Cel Animation (Traditional Frame by Frame) -- Other Visual Effects -- Summary -- Review Questions -- Projects -- Chapter 5 Game Development -- The Game Plan -- Phase One: Design Phase -- Phase Two: Game Development and Coding -- Code Used in the Game -- Phase Three: Testing Your Flash Movie -- Some Common Errors to Watch Out For -- Summary -- Review Questions -- Project -- Chapter 6 Arrays and Movie Clip Methods -- Let's Make a Game! -- Arrays -- Arrays in ActionScript -- Drag and Drop Methods -- startDrag() -- stopDrag() -- Linkage Identifier -- Explanation of the Code -- Loops -- Picture Puzzle Game -- Summary -- End-of-Chapter Exercises -- Project.

Chapter 7 Loops and Arrays in Flash: Simple Simon Game -- What Are Loops? -- for Loops -- while Loops -- do. . .while Loops -- What Are Arrays? -- Creating an Array -- Array Methods -- Simple Simon Piano Game -- Creation of the Simple Simon Game -- Game Logic Explanation -- Summary -- Review Questions -- Project -- Chapter 8 High Scores Game -- What Is a SharedObject? -- Uses of a SharedObject -- Summary -- Review Questions -- Project -- Chapter 9 Math and Physics for Games -- Realistic Movement -- How Do Objects Move on the Stage? -- Summary -- End-of-Chapter Exercises -- Programming Exercises -- Chapter 10 Project: A Quiz Using Snakes and Ladders -- Elements of a Quiz -- Story Line -- Storyboard -- Game Development -- Summary -- Project -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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