Cover image for Game Testing All in One.
Game Testing All in One.
Title:
Game Testing All in One.
Author:
Boespflug, Koenig.
Personal Author:
Physical Description:
1 online resource (515 pages)
Contents:
Contents -- Introduction -- PART I: ABOUT GAME TESTING -- Chapter 1 Two Rules of Game Testing -- Don't Panic -- Trust No One -- Give and Take -- The Rest of the Story -- Summary -- Exercises -- Chapter 2 Being a Game Tester -- Playing Games -- Identifying Bugs -- Amplifying Problems -- Notifying the Team -- Testify to Others -- Verify the Fix -- Summary -- Exercises -- Chapter 3 Why Testing Is Important -- Who Cares? -- Defect Typing -- Summary -- Exercises -- PART II: MAKING GAMES -- Chapter 4 The Game Team -- The Development Team -- The Test Team -- The Art Team -- The Sound Team -- Other Technical Roles -- Organizing the Teams -- Summary -- Exercises -- Chapter 5 The Game Production Cycle -- Concept Development -- Preproduction (Proof of Concept) -- Development -- Alpha -- Beta -- Code Freeze -- Release to Manufacture -- Patches -- Upgrades -- Summary -- Exercises -- PART III: TESTING FUNDAMENTALS -- Chapter 6 Software Quality -- Game Quality Factors -- Game Quality Appraisal -- Game Standards -- Game Quality Measurements -- Quality Plans -- Summary -- Exercises -- Chapter 7 Test Phases -- Pre-Production -- Test Kickoffs -- Alpha -- Beta -- Gold Testing -- Release Certification -- Post-Release Testing -- Summary -- Exercises -- Chapter 8 The Test Process -- "Black Box" Testing -- "White Box" Testing -- The Life Cycle of a Build -- Summary -- Exercises -- Chapter 9 Testing by the Numbers -- Testing Progress -- Testing Effectiveness -- Tester Performance -- Summary -- Exercises -- PART IV: TESTING TECHNIQUES -- Chapter 10 Combinatorial Testing -- Parameters -- Values -- Constructing Tables -- Combinatorial Templates -- Combinatorial Tools -- Combinatorial Economics -- Summary -- Exercises -- Chapter 11 Test Flow Diagrams -- TFD Elements -- TFD Design Activities -- Using SmartDraw -- A TFD Example -- Data Dictionary -- TFD Paths.

Creating Test Cases from Paths -- TFD Templates -- To TFD or Not to TFD? -- Summary -- Exercises -- Chapter 12 Cleanroom Testing -- Usage Probabilities -- Cleanroom Test Generation -- Inverted Usage -- Summary -- Exercises -- Chapter 13 Test Trees -- Test Case Trees -- Tree Feature Tests -- Test Tree Designs -- Summary -- Exercises -- Chapter 14 Play Testing and Ad Hoc Testing -- Ad Hoc Testing -- Play Testing -- Summary -- Exercises -- PART V: MORE EFFECTIVE TESTING -- Chapter 15 Defect Triggers -- Operating Regions -- The Triggers -- Classifying Defects -- Defect Triggers and Test Designs -- Summary -- Exercises -- Chapter 16 Game Test Automation -- Can Automated Testing Work for Me? -- Types of Games to Automate -- Five Habits of Effective Automated Testing -- Cost Analysis -- Test Automation in Action: The Sims Online -- The Future of Test Automation -- Summary -- Exercises -- Chapter 17 Capture/Playback Testing -- Capture/Playback Automation Characteristics -- Capture/Playback Test Automation -- Capture/Playback Example -- Summary -- Exercises -- PART VI: APPENDICES -- Appendix A: Answers to Exercises -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Chapter 7 -- Chapter 8 -- Chapter 9 -- Chapter 10 -- Chapter 11 -- Chapter 12 -- Chapter 13 -- Chapter 14 -- Chapter 15 -- Chapter 16 -- Chapter 17 -- Appendix B: Project Lifecycle Documents -- Index to Documents -- High Concept Document -- Game Proposal ("Pitch Doc") -- Concept Document -- Game Design Document (GDD) -- Art Production Plan -- Technical Design Document (TDD) -- Test Plan -- Project Plan -- External Events -- Current Risks -- Credits -- Change List and Project Archives -- Appendix C: Combinatorial Table Templates -- Tables of Parameters with Two Test Values -- Tables of Parameters with Three Test Values -- Appendix D: Test Flow Diagram (TFD) Templates.

Powerups -- Craft Item -- Heal Character -- Create/Save -- Unlock and Buy Item -- Update Song List -- Complete a Mission or Quest -- Get Weapon and Ammo -- Appendix E: Sample Test Suite: RTS Building Checklist -- Appendix F: What's on the CD -- Chapter Data -- Tools -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Added Author:
Electronic Access:
Click to View
Holds: Copies: