Cover image for AI Game Engine Programming.
AI Game Engine Programming.
Title:
AI Game Engine Programming.
Author:
Schwab, Brian.
Personal Author:
Physical Description:
1 online resource (624 pages)
Contents:
Contents -- Preface -- Part I Introduction -- Basic Definitions and Concepts 1 -- An AI Engine: The Basic Components and Design 2 -- AIsteroids: Our AI Test Bed 3 -- Part II Game Genres -- Role-Playing Games (RPGs) 4 -- Adventure Games 5 -- Real-Time Strategy ( RTS) Games 6 -- First-Person Shooters/ Third- Person Shooters (FTPS) 7 -- Platform Games 8 -- Shooter Games 9 -- Sports Games 10 -- Racing Games 11 -- Classic Strategy Games 12 -- Fighting Games 13 -- Miscellaneous Genres of Note 14 -- Part III Basic AI Engine Techniques -- Finite-State Machines 15 -- Fuzzy-State Machines ( FuSMs) 16 -- Message-Based Systems 17 -- Scripting Systems 18 -- Location-Based Information Systems 19 -- Part IV Advanced AI Engine Techniques -- Genetic Algorithms 20 -- Neural Networks 21 -- Other Techniques of Note 22 -- Part V Real Game AI Development -- Distributed AI Design 23 -- Common AI Development Concerns 24 -- Debugging 25 -- Conclusions, and the Future 26 -- About the CD-ROM -- Index.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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