Cover image for Game Programming for Teens.
Game Programming for Teens.
Title:
Game Programming for Teens.
Author:
Sethi, Maneesh.
ISBN:
9781592008346
Personal Author:
Edition:
2nd ed.
Physical Description:
1 online resource (400 pages)
Contents:
Contents -- Introduction -- PART I: THE BASICS OF BASIC -- Chapter 1 Getting Started -- A Brief History of BASIC -- The First Game: KONG -- Summary -- Chapter 2 Getting to Know BASIC -- Hello, World! -- Variables -- Input -- Conditionals -- Logical Operators -- The Goto Command -- A Text-Based Guessing Game -- Summary -- Chapter 3 Loops, Functions, Arrays, and Types -- Understanding Loops -- Understanding Functions -- Understanding Arrays -- Using Types -- Putting It All Together: Textanoid! -- Summary -- Chapter 4 The Style Factor -- Developing Style -- Comments -- Function and Variable Names -- PART II: GETTING GRAPHICAL -- Chapter 5 Beginning Graphics -- Creating the Graphics Window -- Images -- Colors -- Summary -- Chapter 6 Page Flipping and Pixel Plotting -- Page Flipping -- Locking and Unlocking Buffers -- Using Buffers: A Paint Program -- Summary -- Chapter 7 Basic Image Programming -- Transformations -- Parallaxing -- Summary -- Chapter 8 Animation -- Using Bitmaps in Animation -- Summary -- Chapter 9 Collision Detection -- Basic Collisions -- Bounding Circles -- Bounding Boxes -- Pixel-Imperfect Collisions -- Pixel-Perfect Collisions -- Summary -- PART III: COMPLETING THE PUZZLE -- Chapter 10 Handling Input -- Handling the Keyboard -- Mapping the Mouse to the Screen -- Handling Joystick Input -- Summary -- Chapter 11 Sounds and Music -- Sound -- Music -- Summary -- Chapter 12 Artificial Intelligence -- Random Numbers -- Chasing and Evading -- Summary -- Chapter 13 The Final Frontier: Invaderz!!! -- Let's Bust It: Planning the Game -- Constants, Functions, and Types in Invaderz!!! -- Playing Invaderz!!! -- Epilogue -- PART IV: APPENDIXES -- Appendix A: Scan Code Reference -- Appendix B: Useful Links -- Blitz Basic Links -- General Game Programming Links -- Appendix C: What's on the CD -- Source -- Art -- Sounds -- Games -- Programs.

Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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