Cover image for Digital Modeling of Material Appearance.
Digital Modeling of Material Appearance.
Title:
Digital Modeling of Material Appearance.
Author:
Dorsey, Julie.
ISBN:
9780080556710
Personal Author:
Physical Description:
1 online resource (329 pages)
Series:
The Morgan Kaufmann Series in Computer Graphics
Contents:
Front Cover -- Digital Modeling of Material Appearance -- Copyright Page -- Table of Contents -- Acknowledgments -- Chapter 1. Introduction -- Chapter 2. Background -- 2.1 Light -- 2.2 Human Perception and Judgments -- 2.3 Image Synthesis -- 2.4 Summary and Further Reading -- Chapter 3. Observation and Classification -- 3.1 A Tour of Materials -- 3.2 Examples of Modeling Classes of Materials -- Chapter 4. Mathematical Terms -- 4.1 Energy as a Function of Time, Position, and Direction -- 4.2 Radiance -- 4.3 Reflectance and BRDF -- Chapter 5. General Material Models -- 5.1 Reflection and Refraction from a Smooth Surface -- 5.2 Empirical Models -- 5.3 Analytical First Principles Models -- 5.4 Simulation from First Principles -- 5.5 Spectral Effects -- 5.6 Other Effects -- 5.7 Scattering in Volumes -- 5.8 Spatial Variations -- Chapter 6. Specialized Material Models -- 6.1 Natural Organic Materials -- 6.2 Natural: Inorganic -- 6.3 Materials in Manufactured Goods -- Chapter 7. Measurement -- 7.1 Traditional Measurement -- 7.2 Image-Based BRDF Measurements of Sample Materials -- 7.3 Measurement of Existing Objects -- 7.4 Simultaneous Shape and Reflectance Capture -- 7.5 Small-Scale Geometric Structures -- 7.6 Alternative Representations -- 7.7 Subsurface Scattering and Volumetric Media -- 7.8 Additional Dimensions -- Chapter 8. Aging and Weathering -- 8.1 Weathering Taxonomy -- 8.2 Simulation of Weathering Effects -- 8.3 Replication of Aged Appearance -- 8.4 Capture, Analysis, and Transfer of Effects -- Chapter 9. Specifying and Encoding Appearance Descriptions -- 9.1 Practical Techniques for Appearance Specification -- 9.2 Encoding Local Appearance Attributes -- 9.3 Association of Material and Shape -- Chapter 10. Rendering Appearance -- 10.1 An Overview of Image Creation Techniques -- 10.2 Simulating Global Illumination.

10.3 Rendering Local Appearance -- 10.4 Color and Tone -- 10.5 Precomputed Rendering Elements -- Bibliography -- Index.
Abstract:
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. * First comprehensive treatment of the digital modeling of material appearance; * Provides a foundation for modeling appearance, based on

the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer; * An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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