Cover image for Gideros Mobile Game Development.
Gideros Mobile Game Development.
Title:
Gideros Mobile Game Development.
Author:
Sosins, Arturs.
ISBN:
9781849696715
Personal Author:
Physical Description:
1 online resource (162 pages)
Contents:
Gideros Mobile Game Development -- Table of Contents -- Gideros Mobile Game Development -- Credits -- Foreword -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Setting Up the Environment -- About Gideros -- Installing Gideros -- Requirements -- Installing Gideros on Windows -- Installing Gideros on Mac OS X -- Installing Gideros on Linux -- Creating your first project -- Trying out Gideros Studio -- Using the Gideros desktop player -- Displaying graphical objects in Gideros Player -- Displaying text -- Displaying images -- Drawing shapes -- Using the Sprite class for groups and layers -- Managing project settings -- Automatic scaling -- Automatic image resolution -- Input settings -- iOS-specific settings -- Installing the device player -- Installing the Android player -- Installing the iOS player -- Running the project on a device player -- Exporting Gideros project -- Summary -- 2. Managing Scenes and Gideros OOP -- Setting up our project -- Handling scaled graphics with AutoScaling -- Handling whitespaces -- Ignoring automatic scaling for positioning -- Creating scenes -- Gideros OOP -- Creating our first class -- Gideros scene manager -- Creating a global configuration file -- Creating the start scene -- Creating the about scene -- Creating the options scene -- Creating the settings class -- Summary -- 3. Implementing Game Logic -- Implementing the main game scene -- Using texture packs -- Packing our textures -- Using texture packs inside project -- Using physics in Gideros -- Creating physical bodies.

Running the world -- Setting up world boundaries -- Interaction with physical bodies -- Handling Box2D collisions -- Managing packs and levels -- Defining packs -- Creating LevelSelectScene -- Generating a grid of levels -- Switching between packs -- Creating the GameManager class -- Implementing unlocked levels logic -- Reading level definitions -- Completing the level -- Summary -- 4. Polishing the Game -- Adding sounds -- Adding background music -- Adding sound effects -- Adding high scores -- Retrieving high scores -- Updating high score on the screen -- Creating animated game elements -- Frame animations using MovieClip -- Tweening elements with GTween -- Improving gameplay -- Changing level packs by using the swipe gesture -- Starting with MouseDown -- Continue with MouseMove -- Ending with MouseUp -- Adding event listeners -- Modifying code for selecting levels -- Implementing Mashballs magnet -- Summary -- Index.
Abstract:
This book is a detailed guide to create and deploy mobile games on multiple mobile platforms with an emphasis on practical examples that help you learn how to make your own games quickly and efficiently.This book is for developers who are new to mobile game development or who have tried the native development of mobile games and want a simpler, faster tool that can support a wide variety of platforms and devices. Readers are expected to be at least partially familiar with the Lua game scripting language that Gideros uses for its scripts.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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