Cover image for Designing for the iPad : Building Applications That Sell.
Designing for the iPad : Building Applications That Sell.
Title:
Designing for the iPad : Building Applications That Sell.
Author:
Stevens, Chris.
ISBN:
9781119991021
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (354 pages)
Contents:
Designing for the iPad: Building Applications that Sell -- About the Author -- Author's Acknowledgments -- Contents -- Preface -- Who Should Read This Book? -- The Revival of the Hobbyist Programmer -- Part I: Understanding the iPad -- Chapter 1: Embracing a New Paradigm -- A Quick History of User Interface (UI) Design -- Why the iPad Is Not a Big iPhone -- Working with a Large Touchscreen -- Adapting iPhone Apps for the iPad -- Chapter 2: Entering the iPad Marketplace -- Making Money -- Knowing Your Customers -- Respecting Your Users -- Focusing on Your Marketing Campaign -- Dreaming Up App Ideas -- Getting Press Coverage for Your App -- Stirring Up Controversy -- Chapter 3: Getting Inspired -- Grasping the Core Uses of the iPad -- The iPad as a Video Entertainment Device -- Imagining Games for the iPad -- Educational Possibilities for the iPad -- Using the iPad for Content Creation -- Distributing Newspapers and Magazines -- Books on the iPad -- Part II: Planning Your Killer App -- Chapter 4: Working with Clients -- Explaining the iPad Proposition -- Pitching iPad App Ideas to Clients -- Adapting Existing Flash Apps -- Agreeing on Designs -- A Word on Revenue Sharing -- Chapter 5: Working on an Independent iPad App -- Designing in a Team -- Agreeing on Roles -- Working Internationally -- Motivating Yourself -- Keeping in Touch with the iPad Community -- Chapter 6: Life as an Apple Developer -- Communicating with Apple -- Working in a Small Team -- Understanding Apple -- What Apple Wants -- Learning to Accept Apple's Silence -- Chapter 7: Organizing Your Workflow -- Planning Your App -- Collaborating with Designers and Programmers -- Using Sketches to Communicate iPad App Designs -- Using Google Docs for Project Coordination -- Good Working Practices -- Part III: Designing for Touchscreen Interfaces -- Chapter 8: Delighting the Users of Your App.

Understanding the iPad's Strengths -- Losing Your Fear of Stripping Down -- Planning for Fingers -- Exploring New Semantics -- Typography on the iPad -- Understanding iPad Ergonomics -- The Importance of Prototyping -- Make Decisions -- Don't Offer Choices -- The User Is Always Right -- Attention to Detail Is Everything -- Using Reality in Your Apps -- Why Children Make the Best App Testers -- Putting a Hand-Grenade in Your Cupcake -- Chapter 9: Designing Books and Magazines -- Deciding Whether an App Is Necessary -- To iBook or Not To iBook? -- Making a Book App -- Is It Reading or Is It Watching? -- How To Turn Pages and Build Indexes -- Adapting an Existing Magazine -- Chapter 10: The Secrets of Alice for the iPad -- Travelling Down the Rabbit Hole -- Learning from -- Scene by Scene -- Emerging from the Rabbit Hole -- Chapter 11: Starting Out with Sound on the iPad -- How Not To Annoy People with Sound -- Preparing Sound for the iPad -- Choosing an Audio Format -- Creating Soundtracks and Sound Effects -- Part IV: Marketing Your App -- Chapter 12: Zero Budget Solutions -- Understanding How the Press Works -- Harnessing the Power of YouTube -- Making a Video -- The Golden Question: What Is It? -- Naming Your iPad App -- The Problem with Journalists -- Chapter 13: Tracking Sales and Adjusting Prices -- Marketing Lite Apps -- Marketing Limited-Time Offers -- Analyzing Your App Sales Data to Improve Profit -- Dealing with Investors -- Index.
Abstract:
Get in the game of developing successful apps for the iPad Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell! Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more Highlights new code frameworks and discusses interface design choices Offers insider advice on using the latest coding options to make your app a surefire success Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations Designing for the iPad escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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