Cover image for Design and implementation of educational games theoretical and practical perspectives
Design and implementation of educational games theoretical and practical perspectives
Title:
Design and implementation of educational games theoretical and practical perspectives
Author:
Zemliansky, Pavel.
ISBN:
9781615207824
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010.
Physical Description:
electronic texts (xxvii, 512 p. : ill. (some col.)) : digital files.
Contents:
1. Games and simulations in training : factors to consider when designing for adult learners / Courtney Uram, Diane Wilcox, Jane Thall -- 2. Explaining the educational power of games / Timo Lainema, Eeli Saarinen -- 3. Educational simulations : learning from the past and ensuring success in the future / David A. Guralnick, Christine Levy -- 4. Models of politics and society in video games / Tobias Bevc -- 5. A proposed framework for studying educational virtual worlds / Ricardo Javier Rademacher Mena -- 6. The dynamics of video gaming : influences affecting game play and learning / Sandra Schamroth Abrams -- 7. Exploratory digital games for advanced skills : theory and application / Juan Carlos Sanchez-Lozano -- 8. Designing educational games : a pedagogical approach / Stephen Tang, Martin Hanneghan -- 9. Moving to the next level : designing embedded assessments into educational games / Jody S. Underwood, Stacy Kruse, Peter Jakl -- 10. The design of a health literacy game : face the case / Jennifer McCabe -- 11. The application of "activity theory" in the design of educational simulation games / Paul Peachey -- 12. The learning toolkit : the design, development, testing and dissemination of evidence-based educational software / Philip C. Abrami, Robert S. Savage, Gia Deleveaux, Anne Wade, Elizabeth Meyer, Catherine LeBel -- 13. Games and the development of students' civic engagement and ecological stewardship / Janice L. Anderson --

14. Quests and achievements in the classroom / Matthew Barton, Kevin Moberley -- 15. Modifying popular board games to illustrate complex strategic concepts : a comparison with a professional computer simulation / Scott Gallagher, David Cavazos, Steven Harper -- 16. Animated computer education games for students with ADHD : evaluating their development and effectiveness as instructional tools / Kim B. Dielmann, Julie Meaux -- 17. Adult learning and virtual worlds simulations / Michele D. Estes, Randell Snow -- 18. Using commercial-off-the-shelf video games to facilitate habits of mind : Spore(Tm) in the seventh grade life science classroom / Michael A. Evans -- 19. "Click, you're it!" : the role of gaming in the K-12 educational setting / Karen Kellison, George Font -- 20. Video games in education : opportunities for learning beyond research claims and advertising hype / P.G. Schrader, Kimberly A. Lawless, Hasan Deniz -- 21. Benefits of video and eye toy gaming for children with autism / Nava Silton, Ann Higgins D'Alessandro -- 22. Gaming and simulation : training, and the military / Sheila Seitz, Courtney Uram -- 23. Design-researching Gamestar Mechanic : integrating sound learning theory into a game about game design / Ivan Alex Games -- 24. Second Life as a tool for engaging students across the curriculum / Kathryn E. Stevens, S.E. Kruck, Jeremy Hawkins, Suzanne C. Baker -- 25. Collaborative online roleplay for adult learners / Paul Pivec, Maja Pivec --

26. ExerLearning : movement, fitness, technology and learning / Judy Shasek -- 27. Designing serious games for people with dual diagnosis : learning disabilities and sensory impairments / David J. Brown, Penny Standen, Lindsay Evett, Steven Battersby, Nick Shopland.
Abstract:
"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.
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