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1.
Introduction to game physics with Box2D
Introduction to game physics with Box2D
by
Parberry, Ian.
https://go.oreilly.com/library-access/library/view/-/9781466565777/?ar
https://learning.oreilly.com/library/view/~/9781466565777
https://learning.oreilly.com/library/view/~/9781466565777/?ar
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2.
Box2d for Flash games
Box2d for Flash games
by
Feronato, Emanuele.
https://learning.oreilly.com/library/view/~/9781849519625
https://learning.oreilly.com/library/view/~/9781849519625/?ar
https://go.oreilly.com/library-access/library/view/-/9781849519625/?ar
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3.
Game physics engine development : how to build a robust commercial-grade physics engine for your game
Game physics engine development : how to build a robust commercial-grade physics engine for your game
by
Millington, Ian.
https://learning.oreilly.com/library/view/~/9780123819765/?ar
https://go.oreilly.com/library-access/library/view/-/9780123819765/?ar
https://learning.oreilly.com/library/view/~/9780123819765
Format:
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4.
Beginning math and physics for game programmers
Beginning math and physics for game programmers
by
Stahler, Wendy.
https://learning.oreilly.com/library/view/~/0735713901/?ar
https://go.oreilly.com/library-access/library/view/-/0735713901/?ar
https://learning.oreilly.com/library/view/~/0735713901
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