Cover image for Flash Professional CS5 Bible.
Flash Professional CS5 Bible.
Title:
Flash Professional CS5 Bible.
Author:
Perkins, Todd.
ISBN:
9780470886892
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (832 pages)
Series:
Bible ; v.711

Bible
Contents:
Flash® Professional CS5 Bible -- About the Author -- Credits -- Preface -- How to Get the Most Out of This Book -- Icons: What Do They Mean? -- How This Book Is Organized -- Part I: An Introduction to Flash Web Production -- Part II: Mastering the Flash Environment -- Part III: Creating Animation and Effects -- Part IV: Integrating Media Files with Flash -- Part V: Adding Basic Interactivity to Flash Movies -- Part VI: Distributing Flash Movies -- Getting in Touch -- Adobe Wants to Help You -- Acknowledgments -- Contents at a Glance -- Contents -- Part I: An Introduction to Flash Web Production -- Chapter 1: Understanding the Adobe Flash CS5 Blueprint -- The Key Is Integration -- The Many Worlds of Flash CS5 -- Summary -- Chapter 2: Exploring Web Technologies -- Contextualizing Flash in the Internet Evolution -- Exploring Companion Technologies -- Recognizing Project Potential -- Summary -- Chapter 3: Planning Flash Projects -- Workflow Basics -- Using the Project Panel in Flash CS5 -- Summary -- Part II: Mastering the Flash Environment -- Chapter 4: Interface Fundamentals -- Getting Started -- Managing Windows and Panels -- The Tools Panel -- The Document Window -- The Timeline Window -- Printing -- Summary -- Chapter 5: Drawing in Flash -- Using Geometric Shape Tools -- Using Drawing Tools -- Creating Precise Lines and Bezier Curves with the Pen Tool -- Using Fill and Stroke Controls -- Optimizing Drawings -- Putting Selection Tools to Work -- Designing and Aligning Elements -- The Edit Menu -- Creating Patterns with Symbols Using the Spray Brush Tool and the Deco Tool -- Summary -- Chapter 6: Symbols, Instances, and the Library -- Understanding the Document Library -- Defining Content Types -- Editing Symbols -- Modifying Instance Properties -- Building Nested Symbol Structures -- 9-Slice Scaling for Movie Clip Backgrounds.

Using the Movie Explorer -- Using Authortime Shared Libraries -- Summary -- Chapter 7: Applying Color -- Introducing Color Basics -- Working in the Swatches Panel -- Using the Color Panel -- Working with Droppers, Paint Buckets, and Ink Bottles -- Summary -- Chapter 8: Working with Text -- Considering Typography -- Text Field Types in Flash -- The Text Tool and the Properties Panel -- Font Export and Display -- Font Symbols and Shared Font Libraries -- Modifying Text -- Summary -- Chapter 9: Modifying Graphics -- Sampling and Switching Fills and Strokes -- Transforming Gradients and Bitmap Fills -- Gradient Transform Used for Lighting Effects -- Applying Modify Shape Menu Commands -- Free Transform Commands and Options -- Manipulating Symbols in 3D Space -- Modifying Item Types -- Working with Drawing Objects and Combine Object Commands -- Working with Compound Shapes -- Editing with Find and Replace -- Using the History Panel -- Summary -- Part III: Creating Animation and Effects -- Chapter 10: Timeline Animation and the Motion Editor -- Basic Methods of Flash Animation -- Frame-by-Frame Animation -- Modifying Multiframe Sequences -- Using Tweens for Animation -- Adjusting Easing and Tween Properties with the Motion Editor -- Integrating Multiple Animation Sequences -- Reusing and Modifying Tweened Symbol Instances -- Creating IK Armatures with the Bone Tool and Bind Tool -- Summary -- Chapter 11: Applying Filters, Blends, Guides, and Masks -- Applying Filters in Flash -- Controlling Color: Properties versus Filters -- Layering Graphics with Blend Modes -- Working with Special Layer Types: Guides and Masks -- Using Distribute to Layers -- Summary -- Part IV: Integrating Media Files with Flash -- Chapter 12: Adding Sound -- Identifying Sound File Import and Export Formats -- Importing Sounds into Flash -- Assigning a Sound to a Button.

Adding Sound to the Timeline -- Organizing Sounds on the Timeline -- Synchronizing Audio to Animations -- Stopping Sounds -- Editing Audio in Flash -- Sound Optimization Overview -- Publish Settings for Audio -- Fine-Tuning Sound Settings in the Library -- Final Sound Advice and Pointers -- Summary -- Chapter 13: Importing Artwork -- Defining Vectors and Bitmaps -- Knowing the File Formats for Import to Flash -- Preparing Bitmaps -- Preserving Bitmap Quality -- Importing and Copying Bitmaps -- Setting Bitmap Properties -- Using the Bitmap Buttons in the Properties Panel -- Making Sense of Bitmap Compression -- Converting Rasters to Vectors -- Using External Vector Graphics -- Importing Vector Artwork -- Optimizing Vectors -- Working with XFL: The New Flash Format -- Summary -- Chapter 14: Displaying Video -- Integrating Video: The Solutions -- Importing the Video -- Adding Cue Points -- Working with Video Alpha Channels -- Summary -- Part V: Adding Basic Interactivity to Flash Movies -- Chapter 15: Understanding Actions and Event Handlers -- Actions and Event Handlers -- Your First Five Actions -- Making Actions Happen with Event Handlers -- Creating Invisible Buttons and Using navigateToURL -- Summary -- Chapter 16: Building Timelines and Interactions -- A Brief History of Movie Clips: The Key to Self-Contained Playback -- Targets and Paths Explained -- Targeting Movie Clips in Flash CS5 -- Summary -- Chapter 17: Making Your First Flash CS5 Project -- The Main Timeline As the Site Layout -- Adding Navigation Elements to the Main Timeline -- Text Scrolling with the TextArea Component -- Using the Custom BlurFader Component -- Making the Movie Accessible -- Summary -- Part VI: Distributing Flash Movies -- Chapter 18: Publishing Flash Movies -- Testing Flash Movies -- Publishing Your Flash Movies -- Publish Settings.

Publish Preview and Publish Commands -- Using Publish Profiles -- Summary -- Chapter 19: Integrating Flash Content with Web Pages -- Writing Markup for Flash Movies -- Detecting the Flash Player -- Using Flash Movies with JavaScript and DHTML -- Summary -- Chapter 20: Using the Flash Player and Projector -- Using the Stand-Alone Flash Player and Projector -- Stand-Alone Limitations and Solutions -- Using the Flash Player Plug-In for Web Browsers -- Using the Settings in Flash Player 6 and Later -- Player Utilities -- Summary -- Chapter 21: Creating Adobe AIR Applications Using Flash CS5 -- Understanding Adobe AIR -- Publishing and Sharing AIR Applications -- Summary -- Chapter 22: Using Flash to Create iPhone Applications -- Understanding Flash on the iPhone -- Preparing to Develop iPhone Apps -- Building a Flash iPhone Application -- Summary -- Part VII: Appendixes -- Appendix A: Using the CD-ROM -- Reviewing Example .swf and .fla Files -- Installing and Using Plug-Ins and Applications -- Source Files and Applications -- Troubleshooting -- Customer Care -- Appendix B: Guest Experts' Information -- Appendix C: Digital Audio Basics -- Understanding the Basics of Sampling and Quality -- Getting Tips on Production -- Appendix D: Digital Video Basics -- Garbage In, Garbage Out: Controlling Video Quality -- Editing Footage -- Choosing an Import Format -- Index.
Abstract:
Master the latest version of Flash with this revised edition of a perennial bestseller Flash enables you to create animations and can also be used to build an interactive, multimedia Web site. Completely enhanced and revised, this must-have reference covers everything you need to know to learn and master the latest version of Flash. Top Flash trainer and author Todd Perkins provides you with unparalleled comprehensive coverage of tips, tricks, and techniques that you won't find in any other resource. The reader-friendly format will appeal to both the novice as well as the accomplished professional and everyone in between. Serves as a comprehensive reference on all the latest updates and enhancements to the newest version of Flash Professional Appeals to both novice and experienced Flash developers and functions as their guide to the capabilities and possibilities of the new Flash Written by an experienced Adobe Flash instructor who is adept at making difficult topics easy to understand Includes a CD-ROM that features trial software, add-ons, plug-ins, shareware, templates, and examples Flash CS5 Professional Bible is an ideal resource to go from learning to mastering the latest version of Flash in a flash!.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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