Cover image for Emotion Notions : Modeling Personality in Game Character AI.
Emotion Notions : Modeling Personality in Game Character AI.
Title:
Emotion Notions : Modeling Personality in Game Character AI.
Author:
Vick, Erik Henry.
ISBN:
9781598637298
Personal Author:
Physical Description:
1 online resource (624 pages)
Contents:
Contents -- Introduction -- Chapter 1 Introduction to Video Game Artificial Intelligence (VGAI) -- In This Chapter -- What Is All This About Emotions and AI? -- The Art of Artificial Intelligence -- I'll Know It When I See It -- Artificial Intelligence Defined . . . Again . . . Maybe -- The Myth of the Single Overarching Goal of AI -- Modeling Everyday Human Tasks -- Modeling Human Thought -- Modeling Human Expertise -- Look, Dude, Is This a Fun Book or What? (a.k.a. Get to the Video-Game AI Already!) -- Video-Game AI -- Game Theory (Um . . . What?) -- Playing Games, AI Style -- Okay, Okay, My Tic-Tac-Toe AI Is Über -- Chapter 2 The Interaction Hierarchy -- In This Chapter -- Uh, When Does This Get Fun? -- Wanna Play? -- C'mon! Play Along! -- Build Your Own (Virtual) Reality! -- Player Authoring -- Yeah, So, Can All That Be Tied Together? -- Chapter 3 Building 2D Sprite-Based Games with Microsoft XNA 3.0 -- In This Chapter -- 2D Sprites in 3D?!? -- Adding an Environment to a 2D Sprite-Based Game -- Adding Characters to the Environment -- Selecting Characters and Communicating with the Player -- Chapter 4 Indirect Control in a 2D Sprite-Based Game -- In This Chapter -- The Bionic GUI -- Controlling the Controlees with Controllers -- Major Tom to Finite State Control -- Chapter 5 Gidgets, Gadgets, and Gizbots -- In This Chapter -- Zombies? We Don't Need No Stinkin' Zombies! -- Puppets? We Don't Need No Stinkin' Puppets! -- Chapter 6 Pretending to Be an Individual: Synthetic Personality -- In This Chapter -- Believable Characters -- Intentionality: Communicating Mental State -- The Principle of Amplification Through Simplification Applied to Video-Game Characters -- A Few Parting Words -- Appendix A: Getting Started with Microsoft XNA -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J-K -- L -- M -- N -- O -- P -- Q-R -- S -- T -- U -- V.

W -- X -- Y -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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