Cover image for Multiplayer Classroom : Designing Coursework as a Game.
Multiplayer Classroom : Designing Coursework as a Game.
Title:
Multiplayer Classroom : Designing Coursework as a Game.
Author:
Sheldon, Lee.
ISBN:
9781435458451
Personal Author:
Physical Description:
1 online resource (305 pages)
Contents:
Cover -- Contents -- Introduction -- SECTION ONE: INTRODUCTION -- Level 1 "Good Morning. You All Have an F" -- Opening: The Slide -- Middle Game: The Shift -- Endgame: The Book -- Level 2 Games in the Classroom -- Educational Software -- Education Versus Entertainment -- Quest to Learn -- SECTION TWO: MULTIPLAYER CLASSROOMS -- Level 3 Theory and Practice of Game Design Syllabi -- Stay Flexible -- Class Overview -- Multiplayer Classroom Syllabus -- Grading Procedure -- Level 4 Theory and Practice of Game Design Class -- Zones -- Avatars -- Peer Review -- Student Evaluation Quotes -- CASE HISTORIES: INTRODUCTION -- Case History 1 Marked Tree High School -- Introduction -- Levels -- Questing -- Reward System -- Student Opinions -- Data Analysis -- Conclusion -- Level 5 Multiplayer Game Design Syllabi -- The 2008 Syllabus -- Grading and Attendance -- Conduct -- The 2010 Syllabus -- Level 6 Multiplayer Game Design Class -- Zones -- Roles -- MMOs and Community -- Quizzes and Innovative Presentations -- Midterm Exam -- Student Evaluation Quotes -- Case History 2 University of Arizona South: Teaching with Technology -- The Setup -- The Team -- The Course (Before) -- Why a Game? -- GAME Design -- Practical Challenges and Solutions -- Future Plans -- Works Cited -- Level 7 Introduction to Game Design Syllabus -- Theory and Design -- The 2010 Fall Syllabus -- Brand New Parts to the Syllabus -- Level 8 Introduction to Game Design Class -- Zones -- The Prototype -- References -- Level 8 Student Evaluation Quotes -- Case History 3 Louisiana State University: Introduction to the Study of Education -- Level 9 Designing Interactive Characters Syllabus -- Cheating Versus Hacks -- A New Syllabus for a New Game -- Level 10 Designing Interactive Characters Class -- Using Back Stories -- Design Consistency -- Home Sweet Home -- The Geography of Valeria.

Messages from the Unknown -- Creating Characters -- Preparation for the Final Project -- Presentation Quests -- Another Message from the Unknown -- Midterm Prep PvP -- Midterm Boss Mob (Frost Lizard) -- The Most Recent Messages -- Case History 4 Valencia Community College: United States History to 1877 -- Observations -- SECTION THREE: GAME DESIGN AND DEVELOPMENT -- Level 11 Identifying Learning Objectives and Student Needs -- How Students Learn -- How Gamers Learn -- Case History 5 Robert Louis Stevenson Middle School: General Math -- About the Classroom -- How Knowledge Quest Was Introduced -- Why We Wanted to Turn Our Classroom into an RPG -- Level 12 Student Demographics -- Age -- Gender -- Income Level -- Case History 6 Texas Tech University: History of Higher Education in the United States -- Level 13 How Games Are Designed -- The Teacher as Game Master -- Preproduction -- Begin with the Theme -- The Game's Story -- Case History 7 Ohio Valley College of Technology: Introduction to Keyboarding & Business Writing, Introduction to Computers -- Introduction -- Experience Points -- Avatars -- Choice -- Lingo -- Spreading the Word -- Intrinsic Motivation -- Mini Games -- Level 14 Production -- Prep -- Design -- Collecting Assets -- Alpha Testing -- Beta Testing -- SECTION FOUR: AFTER THE LAUNCH -- Level 15 Playing the Game -- Lore -- Rules -- Scoring -- Staying Flexible -- Postmortem -- Case History 8 Waunakee Community High School: Computer Science Classes -- Overview -- Experience Points and Levels -- Achievements -- Testing -- Excluded Concepts -- Conclusions -- SECTION FIVE: AFTER THIS BOOK -- Level 16 Designing the Future -- Level 17 Resources -- Media -- Conferences -- Organizations -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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