Cover image for Ogre 3D 1.7 Beginner's Guide : Create Real Time 3D Applications Using OGRE 3D from Scratch.
Ogre 3D 1.7 Beginner's Guide : Create Real Time 3D Applications Using OGRE 3D from Scratch.
Title:
Ogre 3D 1.7 Beginner's Guide : Create Real Time 3D Applications Using OGRE 3D from Scratch.
Author:
Kerger, Felix.
ISBN:
9781849512497
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (401 pages)
Contents:
Ogre 3D 1.7 -- Table of Contents -- Ogre 3D 1.7 -- Credits -- About the Author -- About the Reviewers -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Installing Ogre 3D -- Downloading and installing Ogre 3D -- Time for action - downloading and installing Ogre 3D -- What just happened? -- Different versions of the Ogre 3D SDK -- Exploring the SDK -- The Ogre 3D samples -- Time for action - building the Ogre 3D samples -- What just happened? -- Pop quiz - which post effects are shown in the samples -- The first application with Ogre 3D -- Time for action - starting the project and configuring the IDE -- What just happened? -- ExampleApplication -- Pop quiz - which libraries to link -- Loading the first model -- Time for action - loading a model -- What just happened? -- Pop quiz - ExampleApplication and how to display a model -- Summary -- 2. The Ogre Scene Graph -- Creating a scene node -- Time for action - creating a scene node with Ogre 3D -- What just happened? -- How to work with the RootSceneNode -- 3D space -- Scene graph -- Pop quiz - finding the position of scene nodes -- Setting the position of a scene node -- Time for action - setting the position of a scene node -- What just happened? -- Pop quiz - playing with scene nodes -- Have a go hero - adding a Sinbad -- Rotating a scene node -- Time for action - rotating a scene node -- What just happened? -- Pop quiz - rotating a scene node -- Have a go hero - using Ogre::Degree -- Scaling a scene node -- Time for action - scaling a scene node -- What just happened? -- Pop quiz - creating child scene nodes -- Have a go hero - using createChildSceneNode() -- Using a scene graph the clever way -- Time for action - building a tree using scene nodes.

What just happened? -- Pop quiz - even more about the scene graph -- Have a go hero - adding a following ninja -- Different spaces in a scene -- Time for action - translating in World space -- What just happened? -- Different spaces in a 3D scene -- Translating in local space -- Time for action - translating in local and parent space -- What just happened? -- Pop quiz - Ogre 3D and spaces -- Have a go hero - adding symmetry -- Rotating in different spaces -- Time for action - rotating in different spaces -- What just happened? -- Scaling in different spaces -- Summary -- 3. Camera, Light, and Shadow -- Creating a plane -- Time for action - creating a plane -- What just happened? -- Representing models in 3D -- Adding a point light -- Time for action - adding a point light -- What just happened? -- Have a go hero - adding a second point light -- Adding a spotlight -- Time for action - creating a spotlight -- What just happened? -- Spotlights -- Pop quiz - different light sources -- Have a go hero - mixing light colors -- Directional lights -- Time for action - creating a directional light -- What just happened? -- Pop quiz - different light types -- The missing thing -- Time for action - finding out what's missing -- What just happened? -- Adding shadows -- Time for action - adding shadows -- What just happened? -- Creating a camera -- Time for action - creating a camera -- What just happened? -- Have a go hero - doing more with the thing -- Creating a viewport -- Time for action - doing something that illustrates the thing "in action" -- What just happened? -- Have a go hero - playing with different aspect ratio -- Summary -- 4. Getting User Input and Using the Frame Listener -- Preparing a scene -- Time for action - preparing a scene -- What just happened? -- Adding movement to the scene -- Time for action - adding movement to the scene.

What just happened? -- FrameListener -- Pop quiz - design pattern of FrameListener -- Modifying the code to be time based rather than frame based -- Time for action - adding time-based movement -- What just happened? -- Pop quiz - the difference between time- and frame-based movement -- Have a go hero - adding a second model -- Adding input support -- Time for action - adding input support -- What just happened? -- Window handle -- Pop quiz - window questions -- Adding movement to the model -- Time for action - controlling Sinbad -- What just happened? -- Have a go hero - using a speed factor for movement -- Adding a camera -- Time for action - making the camera work again -- What just happened? -- Mouse state -- Pop quiz - capturing the input -- Have a go hero - playing with the example -- Adding wireframe and point render mode -- Time for action - adding wireframe and point render mode -- What just happened? -- Adding a timer -- Time for action - adding a timer -- What just happened? -- Have a go hero - changing the input mode -- Summary -- 5. Animating models with Ogre 3D -- Adding animations -- Time for action - adding animations -- What just happened? -- Pop quiz - the importance of time -- Have a go hero - adding a second model -- Playing two animations at the same time -- Time for action - adding a second animation -- What just happened? -- Have a go hero - adding a factor to the animation speed -- Let's walk a bit -- Time for action - combining user control and animation -- What just happened? -- Adding swords -- Time for action - adding swords -- What just happened? -- Animations -- Printing all the animations a model has -- Time for action - printing all animations -- What just happened? -- Summary -- 6. Scene Managers -- Starting with a blank sheet -- Time for action - creating a blank sheet -- What just happened?.

Getting the scene manager's type -- Time for action - printing the scene manager's type -- What just happened? -- What does a scene manger do? -- Octree -- Another scene manager type -- Time for action - using another scene manager -- What just happened? -- ResourceManager -- setWorldGeometry -- Creating our own model -- Time for action - creating a model for displaying blades of grass -- What just happened? -- Manual object -- Texture mapping -- Have a go hero - playing with the manual object -- Adding volume to the blades of grass -- Time for action - using more triangles for volume -- What just happened? -- Creating a field of grass -- Time for action - building a field of grass -- What just happened? -- Exploring the name scheme -- Time for action - printing the names -- What just happened? -- Static geometry -- Time for action - using static geometry -- What just happened? -- Rendering pipeline -- Indices -- Summary -- 7. Materials with Ogre 3D -- Creating a white quad -- Time for action - creating the quad -- What just happened? -- Creating our own material -- Time for action - creating a material -- What just happened? -- Materials -- Have a go hero - creating another material -- Texture coordinates take two -- Time for action - preparing our quad -- What just happened? -- Using the wrapping mode with another texture -- Time for action - adding a rock texture -- What just happened? -- Using another texture mode -- Time for action - adding a rock texture -- What just happened? -- Using the mirror mode -- Time for action - using the mirror mode -- What just happened? -- Using the border mode -- Time for action - using the border mode -- What just happened? -- Changing the border color -- Time for action - changing the border color -- What just happened? -- Pop quiz - texture modes -- Have a go hero - Using texture modes -- Scrolling a texture.

Time for action - preparing to scroll a texture -- What just happened? -- Time for action - scrolling a texture -- What just happened? -- Animated scrolling -- Time for action - adding animated scrolling -- What just happened? -- Inheriting materials -- Time for action - inheriting from a material -- What just happened? -- Fixed Function Pipeline and shaders -- Render Pipeline -- Time for action - our first shader application -- What just happened? -- Writing a shader -- Texturing with shaders -- Time for action - using textures in shaders -- What just happened? -- What happens in the render pipeline? -- Have a go hero - combining color and texture coordinates -- Interpolating color values -- Time for action - using colors to see interpolation -- What just happened? -- Replacing the quad with a model -- Time for action - replacing the quad with a model -- What just happened? -- Making the model pulse on the x-axis -- Time for action - adding a pulse -- What just happened? -- Summary -- 8. The Compositor Framework -- Preparing a scene -- Time for action - preparing the scene -- What just happened? -- Adding the first compositor -- Time for action - adding a compositor -- What just happened? -- How the compositor works -- Modifying the texture -- Time for action - modifying the texture -- What just happened? -- Inverting the image -- Time for action - inverting the image -- What just happened? -- Combining compositors -- Time for action - combining two compositor effects -- What just happened? -- Decreasing the texture count -- Time for action - decreasing the texture count -- What just happened? -- Combining compositors in code -- Time for action - combing two compositors in code -- What just happened? -- Have a go hero - swapping the green and blue color channels -- Something more complex -- Time for action - complex compositor -- What just happened?.

Changing the number of pixels.
Abstract:
Create real time 3D applications using OGRE 3D from scratch.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
Click to View
Holds: Copies: