Cover image for Experience XSI 4 : The Official Softimage
Experience XSI 4 : The Official Softimage
Title:
Experience XSI 4 : The Official Softimage
Author:
Sims, Aaron.
Personal Author:
Physical Description:
1 online resource (288 pages)
Contents:
Contents -- Introduction -- Why XSI? -- What's in This Book? -- chapter 1 The Interface -- The Hot Key List -- The Left-Side Toolbars -- The Model Toolbar -- The Animate Toolbar -- The Render Toolbar -- The Simulate Toolbar -- Hair Mode -- Weight Panel -- Palettes and Display Types Toolbar -- The Right-Side Toolbar -- Layers -- Select -- Transform -- Snap -- Constrain -- Edit -- The Top Toolbar -- The Bottom Toolbar -- Working within the View Ports -- Changing Views -- Changing Display Methods -- Starting a Project and Saving a Scene -- Summary -- chapter 2 Designing and Modeling a Character -- What to Think about When Designing a 3D Character -- Modeling Overview -- Basic Modeling in XSI -- Primitives and the Primitive Menu -- The Create Menu -- Using the Modeling Tools -- Proportional Modeling -- Polygon Modeling Exercise -- Modeling Your Design -- Roughing out the Body and Head -- Roughing out the Arms and Legs -- Summary -- chapter 3 Texturing Your Character -- Texturing Overview -- Material Shader Basics -- Texturing Basics: Using the Render Tree and the Texture Layer Editor -- Texture Editor Overview -- Setting Up UV Coordinates Using the Texture Editor -- Adding Texture to Your Character Using the Texture Editor -- Working with 3D Paint Programs to Texture Your Character -- Finalizing Your Textures in the Render Tree -- Texturing Eyes and Nails -- Working with Hair -- Summary -- chapter 4 Character Setup -- Template-Based Character Setup -- Guide Proportioning -- Rig Construction -- Enveloping -- Setting up a Synoptic -- Advanced Character Setup -- Gluing Parts Together -- Character Components -- Understanding Inverse Kinematics -- Deformations -- Character Engineering at a Production Scale -- Automating Character Setup with Scripting -- Referencing -- Libraries -- Custom Interface -- Asset Management -- Inter-Group Workflow -- Summary.

chapter 5 Animating Your Character -- Character Animation Overview -- Basic Keyframing -- What Is Keyframing? -- Applying Keyframes -- Using Referenced Models for Animation -- Using Synoptic View -- Using Marking Sets to Animate -- Walk Cycle Animation -- Using the Rig to Put the Character in a Proper Pose for Animating -- Run Cycle Animation -- The Animation Editor -- Editing Your Animation Using the Animation Editor -- The Dopesheet -- Storing Your Animation -- Working with the Animation Mixer -- Shape Animation Overview -- Storing Your Shapes -- Working with Shape Animation -- Summary -- chapter 6 Scripting in XSI -- Simple Scripting -- Passing a Scripting Object -- Tweaking between the Commas -- Looping -- Types of Containers and Lists -- Collections -- Arrays -- Scripting Structure and Organization -- Approaching Problems with Scripting -- A Broad Overview of Scripting Tasks -- Controlling Space with Math -- Vectors -- Curves -- Rotations -- Making Geometry -- Creating User Interfaces -- Making Sliders -- Formatting -- Logic -- Advanced UI -- Summary -- chapter 7 Lighting, Rendering, and Compositing Your Character -- Lighting Overview -- Different Types of Lights in XSI -- Setting Ambience for Your Scene -- Using Volumic and Lens Flares for Lighting FX -- Basic Light Adjustments -- Setting Up Lights for Your Character -- Using the Light Rig from Image Feature -- Rendering Overview -- Different Rendering Techniques -- Setting Up a Render for Your Character -- Rendering Different Passes -- Compositing Overview -- Using the FX Tree to Composite Your Character -- Summary -- chapter 8 Making Crowds and Character Logic with Behavior -- Behavior Introduction -- Dropping a Cube in XSI -- Dropping a Cube in Behavior -- Loading Actors in Behavior -- Scripting in Behavior -- Activities in Behavior -- Creating a Simple State Machine -- Making a Crowd Shot.

Preparing Actors -- Simplified Character Strategy -- Tagging Your Character -- Scripting a Crowd Shot -- Rendering a Crowd Shot -- Summary -- Image Gallery -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U-V -- W-Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Added Author:
Electronic Access:
Click to View
Holds: Copies: