Cover image for Practical Poser 8 : The Official Guide (3rd Edition).
Practical Poser 8 : The Official Guide (3rd Edition).
Title:
Practical Poser 8 : The Official Guide (3rd Edition).
Author:
Schrand, Richard H.
ISBN:
9781584507079
Personal Author:
Edition:
3rd ed.
Physical Description:
1 online resource (529 pages)
Contents:
Contents -- Introduction -- Chapter 1 Everything Old Is New Again -- Poser's New Features -- The New Graphical User Interface -- Search Me -- But You're My Favorite -- Where Your Content Lives -- A Short Re-Pose -- Chapter 2 Using Cameras -- Camera Overview -- Controlling What You See -- Using the Camera Controls -- Camera Parameters -- Tutorials -- A Short Re-Pose -- Chapter 3 Mastering Lights and Shadows -- An Illuminating Exploration of Light(ing) -- Light Types -- Reviewing the Light Controls -- Casting Shadows -- Shadowy Confluences -- Light Parameters and Properties -- Tutorials -- Adjusting Lights and Shadows -- Using Photographs and Image-Based Lighting -- A Short Re-Pose -- Chapter 4 Creating Materials -- Meet the Material Room -- The Simple View -- Tutorials -- The Advanced View and a Discussion of Nodes -- Using Nodes -- A Short Re-Pose -- Chapter 5 Creating Custom Faces -- Face Room Overview -- Face Shaping Tools -- Texture Preview -- Action Buttons -- Matching the Head and Body -- Variations on a Theme -- A Short Re-Pose -- Chapter 6 Working With Hair -- Hair in All Its Forms -- Strand Hair -- Section 1: Hair Growth Groups -- Section 2: Growth Controls -- Section 3: Styling Controls -- Section 4: Dynamics Controls -- A Short Re-Pose -- Chapter 7 Working With Clothing -- Types of Poser Clothing -- Common Clothing Problems -- Clothing Doesn't Conform Correctly -- Fixing Poke-Through -- When Body Shapes Are Different -- Posing Skirts -- Using Body Handles -- Posing Shoes -- Clothing and MAT Files Don't Load Correctly -- Using the Cloth Room -- Creating and Saving Dynamic Clothing -- Calculating Simulations -- A Short Re-Pose -- Chapter 8 Creating Custom Morphs -- What Are Morphs? -- The Anatomy of a Morph -- The Morphing Tools -- Distributing Morphs -- Avoiding Problems -- A Short Re-Pose -- Chapter 9 Creating Your Own Textures.

Textures and Copyrights -- Map Types -- Texture Considerations -- Creating Clothing Textures -- Specular Maps -- Transparency Maps -- Raytraced Reflections and Reflecting Maps -- Bump Maps -- Displacement Maps -- A Short Re-Pose -- Chapter 10 UV Mapping -- The What and Why of UV Mapping -- Types of UV Maps -- Using UVMapper Professional -- Making Templates -- UV Mapping with Maxon's Body Paint 4/4.5 -- A Short Re-Pose -- Chapter 11 Groups and Materials for Models -- About Group Names -- Decompressing an OBZ File -- Using Poser's Group Editor -- Saving Grouped Objects for Later Use -- Using Auto Group Editor to Map Grouped Models -- Using UVMapper with Grouped Objects -- A Short Re-Pose -- Chapter 12 From Modeler to the Poser Library -- Importing OBJ Files -- Anatomy of a Smart Prop -- Creating Conforming Clothing -- Making a CR2 File -- Removing Morphs from a CR2 -- Cleaning Up the CR2 -- A Short Re-Pose -- Chapter 13 Joint Parameters and Dependencies -- Adding Bones to a Figure: An Overview -- Adding the Finger Bones -- The Joint Editor -- Setting Joint Orders -- Renaming Joint Parameter Dials -- Setting Joint Centers -- Adjusting the Twist Axis -- Working with Inclusion and Exclusion Angles -- Using Bulge Settings -- Adjusting Spherical Falloff Zones -- Adjusting Joint Parameters for Clothing -- Adding Bones to Clothing -- Inclusion and Exclusion Angles for Clothing -- Spherical Falloff Zones for Clothing -- Setting Dependencies -- A Short Re-Pose -- Chapter 14 Animation Techniques -- Getting Ready to Animate -- Keyframes and Interpolation -- Animation Layers -- Animation Sets -- General Animation Tips -- Animation Timing -- Loop Interpolation -- Quaternion Interpolation -- A Short Re-Pose -- Chapter 15 More Animation Techniques -- Using the Walk Designer -- Blend Styles -- Tweaks -- Working in the Talk Designer -- Biovision Hierarchy (BVH) Files.

A Short Re-Pose -- Chapter 16 Rendering Options and Techniques -- Building Faster Scenes -- Rendering Environments -- Sketch Renderer -- Area Renders -- Comparing Renders -- Using the FireFly Renderer -- Automatic Render Settings -- Manual Render Settings -- Additional Rendering Options -- Saving Render Settings -- Production Frame -- Indirect Lighting -- The Sketch Designer -- A Short Re-Pose -- Appendix A: Content Providers -- Appendix B: Supported File Types -- Appendix C: Frequently Asked Questions -- General Interface Questions -- Building Scenes -- Cameras -- Lights and Shadows -- Face Room -- Hair Room -- UV Mapping -- Materials -- Rendering -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q-R -- S -- T -- U -- V -- W-Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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