Cover image for Virtual environments for corporate education employee learning and solutions
Virtual environments for corporate education employee learning and solutions
Title:
Virtual environments for corporate education employee learning and solutions
Author:
Ritke-Jones, William, 1958-
ISBN:
9781615206209
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010.
Physical Description:
electronic texts (357 p. : ill.) : digital files.
Contents:
Using Virtual Worlds for Learning / Lea Kuznik -- Application of Adult Learning Theory in Distance Learning / Mary Grant -- Engagement, Immersion, and Learning Cultures / Christopher Keesey -- Workplace Use of Web 2.0 Communication Tools and its Implications for Training of Future Communication Professionals / Pavel Zemliansky -- Desktop Virtual Reality Applications for Training Personnel of Small Businesses / Miguel Garcia-Ruiz ... [et al.] -- Virtual Learning Environments for Manufacturing / Hamed Manesh, Dirk Schaefer -- Applied Training in Virtual Environments / Ken Hudson -- Train the Trainer / Mary Grant -- Assessing 3D Virtual World Learning Environments with the CIMPLe System / Sean Williams, Deborah Switzer -- Developing Digital Literacies in Second Life / Dirk Remley -- Facilitating a Hierarchy of Engagement / Paul Messinger ... [et al.] -- Using Role-Playing and Coaching in Virtual Worlds to Promote Team Transformation / William Ritke-Jones -- The New Company Water Cooler / Amelia Cheney ... [et al.] -- Team Dynamics in Virtual Spaces / Martha Yopp, Allen Kitchel -- Virtual Environments and Serious Games / K. Barrett, W. Johnson -- Corporate Training Goes Virtual / Natalie Wood ... [et al.] -- Digital Connections and Learning Styles / Julie Davis, Letitia Harding, Deanna Mascle -- Intelligent Agents in Education / Mikail Feituri, Federica Funghi -- Blueprint for a Mashup / Anna Peachey, Daniel Livingstone, Sarah Walshe.
Abstract:
Corporations are beginning to see the educational potential of virtual realities in the workplace. Thanks to its unique characteristics as well as its ability to bring dispersed people together in an almost "real" environment for relatively low cost, virtual environments may become the preferred educational arena for corporations. This book provides theoretical background for the use of virtual realities in corporate education, focusing on practical applications such as the designing, implementing, and measuring of such technologies. It discusses various ways in which technology can be integrated with virtual realities in order to provide the most effective learning environment. Overall, this book provides a foundation for those who want to discover how people have successfully used virtual realities for corporate education as well as ways in which to improve on already implemented ideas.
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