Cover image for Xcode 4.
Xcode 4.
Title:
Xcode 4.
Author:
Wentk, Richard.
ISBN:
9781118108284
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (576 pages)
Series:
Developer Reference ; v.27

Developer Reference
Contents:
Xcode 4 -- About the Author -- Contents -- Preface -- Acknowledgments -- Introduction -- Part 1: Getting Started -- Chapter 1: Introducing Xcode 4 -- Understanding the History of Mac Development Tools -- Understanding Xcode 4's Key Features -- Moving to Xcode 4 -- Comparing iOS and OS X Development -- Summary -- Chapter 2: Getting and Installing Xcode -- Selecting a Mac for Xcode -- Signing Up for Development -- Getting Started with Xcode -- Summary -- Chapter 3: Building Applications from Templates -- Getting Started with Templates -- Changing the Standard Templates -- Summary -- Chapter 4: Navigating the Xcode Interface -- Understanding the New Interface -- Using the Navigation Area -- Using the Utility Area -- Working with the Editor Area -- Summary -- Chapter 5: Working with Files, Frameworks, and Classes -- Working with Files and Classes -- Working with Groups -- Working with Frameworks -- Summary -- Chapter 6: Using Documentation -- Understanding the Apple Documentation -- Using the Xcode Documentation Viewer -- Using Other Documentation -- Summary -- Chapter 7: Getting Started with Interface Builder -- Understanding IB -- Getting Started with IB -- Creating a Simple iOS Project with IB -- Comparing IB in Xcode 4 with Xcode 3 -- Summary -- Chapter 8: Creating More Advanced Effects with Interface Builder -- Using File's Owner and First Responder -- Subclassing Views and Other Objects -- Creating Custom Objects -- Creating Views with Static Images -- Supporting Non-English Languages -- Working with Advanced IB Techniques -- Summary -- Part 2: Going Deeper -- Chapter 9: Saving Time in Xcode -- Using Code Folding -- Editing Structure -- Refactoring Code -- Using Code Snippets -- Jumping to a Definition -- Summary -- Chapter 10: Using the Organizer -- Working with Devices -- Working with Projects and Archives -- Summary.

Chapter 11: Managing Certificates and Provisioning -- Understanding Provisioning -- Creating and Installing User Certificates -- Provisioning Devices Manually -- Automatic Provisioning -- Provisioning for OS X Distribution -- Summary -- Chapter 12: Working with Builds, Schemes, and Workspaces -- Getting Started with the Xcode Build System -- Working with Schemes and Build Configurations -- Summary -- Chapter 13: Customizing Builds for Distribution and Advanced Development -- Introducing Common Basic Customizations -- Creating App Store and Ad Hoc Builds -- Working with Advanced Build Techniques -- Summary -- Chapter 14: Using Version Control -- Using Manual Version Control -- Using Snapshots -- Working with Source Control -- Summary -- Part 3: Creating Fast and Reliable Code -- Chapter 15: Getting Started with Code Analysis and Debugging -- Checking and Analyzing Code -- Getting Started with Debugging -- Using the Console -- Working with Breakpoints -- Working with Command-Line Debugging -- Summary -- Chapter 16: Testing Code with Instruments -- Beginning with Instruments -- Getting Started with Instruments -- Working with Instruments and Templates -- Working with UIAutomation -- Summary -- Chapter 17: Creating Unit Tests -- Introducing Unit Testing -- Understanding Unit Testing in Xcode -- Creating a Simple Unit Test Project -- Summary -- Part 4: Appendixes -- Appendix A: Using Xcode's Tools and Utilities -- Finding the Tools and Utilities -- Understanding the Top-Level Tools -- Working with the Other Tools -- Working with the Utilities -- Introducing the Command-Line Tools -- Summary -- Appendix B: Working with Other Editors -- Editing plists -- Editing Core Data Files -- Using external editors -- Summary -- Appendix C: Understanding Compiler Technology -- Introducing GCC -- Moving to LLVM -- Introducing Clang -- Selecting a Compiler -- Summary.

Index.
Abstract:
Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple's newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You'll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple's updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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