Cover image for Inventor 2014 and Inventor LT 2014 Essentials : Autodesk Official Press.
Inventor 2014 and Inventor LT 2014 Essentials : Autodesk Official Press.
Title:
Inventor 2014 and Inventor LT 2014 Essentials : Autodesk Official Press.
Author:
Tremblay, Thom.
ISBN:
9781118757598
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (414 pages)
Contents:
Autodesk® Inventor® 2014 and Inventor LT™ 2014 Essentials -- Copyright -- Dedication -- Acknowledgments -- About the Author -- Contents -- Introduction -- Who Should Read This Book -- What You Will Learn -- What You Need -- What Is Covered in This Book -- The Essentials Series -- Chapter 1: Connecting to the Interface -- Exploring the Graphical User Interface -- Opening a File -- Exploring the Ribbon -- Rearranging the Panels -- Using the Browser -- Exploring the File Tabs -- Highlighting and Enabled Components -- Working in the Graphics Window -- Checking Out the Status Bar -- Autodesk 360 Sign-In -- Using Marking Menus -- Setting Application Options -- Using the Import/Export Buttons -- Exploring the General Tab -- Exploring the Colors Tab -- Exploring the Display Tab -- Exploring the Hardware Tab -- Exploring the Assembly Tab -- Exploring the Drawing Tab -- Exploring the Sketch Tab -- Exploring the Part Tab -- Using Visualization Tools -- Understanding the Visual Styles -- Using Shadows -- Using Ground Reflections -- Using the Ground Plane -- Putting Visual Styles to Work -- Setting the Lighting Style -- Using Color Override -- Working with Project Files -- Creating a Project File -- Modifying the Project File -- The Essentials and Beyond -- Chapter 2: Introducing Parametric Sketching -- Exploring the Essential Elements of a 2D Sketch -- Controlling a Sketch -- Coincident Constraint -- Common Constraint Options -- Alternate Points for Alignment -- Further Exploring Geometric Constraints -- Using Dimensional Sketch Constraints -- Getting Started with Sketch Dimensions -- Changing the Constraint Structure of a Sketch -- Defining and Placing Sketches -- Creating a Sketch -- Creating a Sketch on a Work Plane -- Exploring the Dimension Tool -- Going beyond Basic Lines -- Making Sketch Entities More Than Powerful -- Cleaning Up a Roughed-In Sketch.

Saving Steps in Sketching -- Creating Splines -- Using Sketches for Concept Layout -- The Essentials and Beyond -- Chapter 3: Introducing Part Modeling -- Creating 3D Geometry: The Parametric Solid Model -- Defining the Base Feature -- Using the Extrude Tool -- Options for Starting a Part -- Setting the Material and Color -- Reusing Sketch Geometry -- Connecting to Other Sketch Data -- Defining Axial Features -- Creating a Revolve Feature -- Building Complex Shapes -- Creating Sweep Features -- Leveraging Primitives -- Including Placed Features -- Adding an Edge Fillet -- Adding Edge Fillets with Multiple Radii -- Applying a Chamfer -- The Hole Feature -- Linear Hole Placement -- Placing Concentric Holes -- Creating a Circular Pattern -- Placing Sketched Holes -- Placing a Hole on a Point -- The Essentials and Beyond -- Chapter 4: Creating 2D Drawings from 3D Data -- Drawing Views of a Part -- Types of Drawing Views -- Starting a New Drawing -- Placing the Base and Projected Views -- Placing a Section View -- Creating an Auxiliary View -- Creating a Detail View -- Editing Views -- View Alignment -- Changing Alignment -- View Appearance -- Adding Detail to Drawing Views -- Center Marks and Centerlines -- Editing a Detail View Placement and Callout -- Dimensioning -- The General Dimension Tool -- The Baseline and Baseline Set Dimension Tools -- The Chain and Chain Set Dimension Tools -- The Ordinate and Ordinate Set Dimension Tools -- The Hole and Thread Notes Tool -- Retrieving Model Dimensions -- Associativity -- Replace Model Reference -- The Essentials and Beyond -- Chapter 5: Introducing Assembly Modeling -- Creating an Assembly -- Understanding Grounded Components -- Applying Assembly Constraints -- The Mate Constraint -- The Insert Constraint -- The Angular Constraint -- The Tangent Constraint -- The Transitional Constraint.

Working with the Content Center -- Using the Bolted Connection Generator -- Joints: An Alternative to Constraints -- The Essentials and Beyond -- Chapter 6: Exploring Part Modeling -- Modeling using Primitives -- Creating the Not-So-Primitive Part -- Using the Cylinder -- Being Well-Rounded with the Sphere -- Some Uses for the Torus -- Understanding Work Features -- The Midplane Work Plane -- Normal to a Curve at Point -- Stacking Features -- Sketch-Based Work Features -- Combining Various Work Features -- Completing the Construction -- Using Sketched Feature Termination Options -- Using To and To Next -- Building between Faces -- Building Features in More Than One Direction -- Editing and Redefining Work Features -- Modifying a Plane to Change a Feature -- The Essentials and Beyond -- Chapter 7: Advanced Part Modeling -- Creating 3D Sketches -- Projecting a 3D Sketch -- Defining a Loft Path Using a 3D Sketch -- Creating Loft Features -- Using the Engineer's Notebook -- Creating a Sweep with a Guide Rail -- Creating a Sweep with a Guide Surface -- Creating a Shell -- Building a Hole Pattern -- Creating a Rectangular Hole Pattern -- Expanding on the Rectangular Pattern -- Exploring Advanced Efficiency Features -- Combining Fillet Types -- Adding a Draft Angle -- Replacing One Face with Another -- Fillet Error Handling -- Mirroring -- Using a Fillet to Close a Gap -- Adding a Coil -- Using Open Profiles -- View Representations in a Part -- The Essentials and Beyond -- Chapter 8: Creating Advanced Drawings and Annotations -- Creating Advanced Drawing Views. -- Projecting Views from a Section View -- Creating a Sketch in the Drawing View -- Generating the Break Out View -- Changing Part Drawing Behavior -- Removing Part Visibility -- Implementing View Suppression -- Drawing Element Suppression -- Using Break View -- Creating a Slice View.

Placing a Custom View -- Using Advanced Drawing Annotation Tools -- Using Automated Text -- Placing Leader Text -- Including Special Symbols -- Creating a Balloon Callout -- Using the Auto Balloon tool -- Creating a Parts List -- Editing Dimension Values -- Placing Ordinate Dimensions and Automated Centerlines -- Hole Tables -- The Essentials and Beyond -- Chapter 9: Advanced Assembly and Engineering Tools -- Controlling the Assembly Environment -- Creating View Representations -- Creating Level-of-Detail Representations -- Using Design Accelerators -- Using the Bearing Generator -- Using the Adaptivity Feature within the Assembly -- Using the Shaft Component Generator -- Calculating and Graphing Shaft Characteristics -- Using the Spur Gears Component Generator -- Using the Key Connection Generator -- Working with Additional Assembly Tools -- Mirroring Components -- Deriving Components -- Constraining and Animating Assembly Motion -- The Essentials and Beyond -- Chapter 10: Creating Sculpted and Multibody Parts -- Developing Specialized Features for Plastic Components -- Creating a Surface Using a Sketched Feature -- Sculpting a Solid from Surfaces -- Stitching Surfaces Together -- Splitting Bodies -- Adding a Lip -- Adding a Boss -- Creating a Rest -- The Rule Fillet Tool -- Adding a Grill -- Embossing or Engraving -- The Snap Fit Tool -- Adding Ribs -- Adding Decals -- Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape -- Converting Bodies to Components -- Draft Analysis -- The Essentials and Beyond -- Chapter 11: Working with Sheet Metal Parts -- Defining Sheet Metal Material Styles -- Building Sheet Metal Components -- Creating a Basic Face -- Adding Sides to the Part -- Building from the Middle -- Updating a Part Using Styles -- Using an Open Profile -- Adding Library Features around Bends.

Adding Cut Feature around Bends -- Exploring an Advanced Open Profile Tool -- Building Transitions in Sheet Metal -- Working with Existing Designs -- Adding the Finishing Touches -- Preparing the Part for Manufacture -- Building the Flat Pattern -- Documenting Sheet Metal Parts -- Establishing the Process -- Documenting the Process -- The Essentials and Beyond -- Chapter 12: Building with the Frame Generator -- Creating Metal Frames -- Beginning the Frame -- Inserting Members on Edges -- Inserting Members between Points -- Inserting Members on Curves -- Editing Metal Frames -- Defining Joints with the Miter Tool -- Changing an Edit and the Trim To Frame Tool -- The Trim/Extend Tool -- Creating Notches -- The Lengthen/Shorten Tool -- The Change Tool -- Controlling Frame Documentation -- Working with the Bill of Materials and Parts List -- Changing the Frame Skeleton -- The Essentials and Beyond -- Chapter 13: Working in a Weldment Environment -- Converting an Assembly -- Calculating a Fillet Weld -- Preparing to Apply Weld Features -- Applying Weld Features -- Adding a Fillet Weld and the End Fill Tool -- Adding a Groove Weld -- Adding a Cosmetic Weld and Weld Symbols -- Adding an Intermittent Fillet Weld -- Adding Machined Features to the Weldment -- Documenting Welds and Weldments -- Extracting the Physical Properties of the Beads -- Creating Weldment Drawings -- The Essentials and Beyond -- Appendix: Autodesk Inventor Certification -- Index.
Abstract:
Quickly learn essential inventor tools and techniques This full-color Autodesk Official Press guide will help you quickly learn the powerful manufacturing software's core features and functions. Thom Tremblay, an Autodesk Certified Instructor, uses concise, straightforward explanations and real-world, hands-on exercises to help you become productive with Inventor. Full-color screenshots illustrate tutorial steps, and chapters conclude with a related and more open-ended project to further reinforce the chapter's lessons. Based on the very real-world task of designing tools and a toolbox to house them, the book demonstrates creating 2D drawings from 3D data, modeling parts, combining parts into assemblies, annotating drawings, using advanced assembly tools, working with sheet metal, presenting designs, and more. Full-color screenshots illustrate the steps, and additional files are available for download so you can compare your results with those of professionals. You'll also get information to help you prepare for the Inventor certification exams. Introduces new users to the software with real-world projects, hands-on tutorials, and full-color illustrations Begins each chapter with a quick discussion of concepts and learning goals and then moves into approachable, hands-on exercises Covers the interface and foundational concepts, modeling parts, combining them into assemblies building with the frame generator, using weldments Includes material to help you prepare for the Inventor certification exams Autodesk Inventor 2014 Essentials provides the information you need to quickly become proficient with the powerful 3D mechanical design software.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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