Cover image for Blender 3D Basics.
Blender 3D Basics.
Title:
Blender 3D Basics.
Author:
Fisher, Gordon.
ISBN:
9781849516914
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (592 pages)
Contents:
Blender 3D Basics Beginner's Guide -- Table of Contents -- Blender 3D Basics Beginner's Guide -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why subscribe? -- Free access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Time for action - heading -- What just happened? -- Pop quiz- heading -- Have a go hero - heading -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Introducing Blender and Animation -- Welcome to the world of Blender 3D -- Discovering Blender and animation -- Learning Blender will literally change how you think -- Installing Blender -- Using Blender -- Time for action - rendering your first scene in Blender -- What just happened? -- Time for action - closing Blender -- What just happened? -- Top 10 reasons to enjoy using Blender 3D -- Learning from your animation heros -- Have a go hero - making a folder of your animation heroes -- Going back to the year 1922 on an animation field trip -- Time for action - searching on Felix Turns the Tide + 1922 -- What just happened? -- Pop quiz- analyzing pioneer animators -- Moving ahead a few years in time, to 1928 -- Time for action - searching on Plane Crazy +1928 -- What just happened? -- Pop quiz- analyzing early animators -- Arriving in 1938, the animation industry is at a peak -- Time for action - searching on Goonland + 1938 -- Pop quiz- analyzing what animators had learned in 16 years -- Have a go hero - studying the masters -- Starting to use computers for animation in the 1960s -- Beginnings of 3D animation in 1963 -- Time for action - searching on Ivan Sutherland + Sketchpad -- What just happened? -- Pop quiz- analyzing pioneer computer animators.

Going to the late 1970s, a few companies are doing 3D animation -- Time for action - searching on Triple I demo -- What just happened? -- Pop quiz- analyzing early computer animators -- Time for action - watching Information International,Inc. (Triple I) 1982 demo reel -- What just happened? -- Introducing Pixar - 1984, and everything comes together -- Time for action - searching for the video of The Adventures of André and Wally B -- What just happened? -- Pop quiz- analyzing mature computer animation -- Have a go hero - educating yourself about animation -- Back to the present time -- Animation principles -- Using 3D skills, what can you do with them? -- Making 2D animation -- TV and video -- Films and pre-visualization -- Stereoscopic 3D -- Web animation -- Games -- Flight and driving simulators -- Digital signage -- Displaying scientific data -- Legal evidence display -- Architectural walkthroughs -- Virtual reality -- Virtual sets -- Interactive instruction -- Showing what can't otherwise be seen -- Creating a portfolio to get a job -- Product development and visualization -- Summary -- 2. Getting Comfortable using the 3D View -- Exploring the Blender 3D interface -- Setting up Blender the way you want it -- Using the three basic Blender controllers -- Using the numeric keypad with Blender -- Emulating the three-button mouse and Numpad -- Understanding how to use Blender Windows -- Time for action - playing with the Blender windows -- What just happened? -- Time for action - resizing windows -- What just happened? -- Time for action - flipping the window header -- What just happened? -- Time for action - maximizing and tiling the window -- What just happened? -- Time for action - splitting Blender windows -- What just happened? -- Time for action - joining Blender windows -- What just happened? -- Have a go hero - joining windows horizontally.

Have a go hero - making windows with parallel edges -- Pop quiz- learning about Blender windows -- Have a go hero - making and removing windows, the secret way -- Exploring the 3D View window, the heart of Blender -- Time for action - discovering your tools -- What just happened? -- Looking at the 3D View window, what do you see? -- Making pictures with computers -- Making colors with a computer -- Making millions of colors with just red, green, and blue -- Measuring things in 3D -- Pop quiz- learning basic computer graphics terms -- Navigating in the 3D View -- Time for action - rotating the scene in 3D View -- What just happened? -- Time for action - zooming the scene in 3D View -- What just happened? -- Time for action - panning the scene in 3D View -- What just happened? -- Have a go hero - navigating the scene in the 3D View -- Have a go hero - navigating for those who have a mouse wheel -- Using the Numpad to change the angle in the 3D View -- Time for action - seeing the top view, front view, and right side view -- What just happened? -- Time for action - seeing the bottom view, rear view, and left side view -- What just happened? -- Time for action - seeing what the camera sees -- What just happened? -- Time for action - verifying the Camera View -- What just happened? -- Time for action - rotating the view with the Numpad -- What just happened? -- Time for action - rotating the view in another direction with the Numpad -- What just happened? -- Time for action - zooming with the Numpad -- What just happened? -- Time for action - making the camera see what you do -- What just happened? -- Pop quiz- knowing how to get different views -- Understanding Perspective and Orthographic views -- Time for action - toggling between Perspective and Orthographic views -- What just happened?.

Have a go hero - playing with Perspective and Orthographic views -- Displaying the Quad View and Full Screen -- Time for action - toggling the Quad view -- What just happened? -- Navigating in the 3D View -- Summary -- 3. Controlling the Lamp, the Camera, and Animating Objects -- Understanding lamps -- Time for action - moving the lamp -- What just happened? -- Time for action - moving the lamp close to the cube -- What just happened? -- Time for action - moving the lamp far away -- What just happened? -- Time for action - seeing how the lighting looks without rendering -- What just happened? -- Adding color to the lamp using the Properties window -- Time for action - adding color to the lamp -- What just happened? -- Using multiple lamps for better lighting -- Time for action - adding a second lamp -- What just happened? -- Light color mixing -- Have a go hero - experimenting with multiple lamps -- Saving your work -- Time for action - saving a file -- What just happened? -- Always have a backup file -- Controlling the camera -- Time for action - using the global axis and local axis -- What just happened? -- Time for action - moving an object in one plane in global mode -- What just happened? -- Time for action - moving an object in one plane in the local mode -- What just happened? -- Have a go hero - controlling location with numbers -- Seeing through the lens -- Time for action - setting up Blender so you can see what the camera sees -- What just happened? -- Using the camera as a canvas -- Understanding the rules of composition -- Applying the rule of thirds for well balanced scenes -- Using positive and negative space to put the focus on the action -- Using a limited palette for better results -- Pop quiz- composing your scenes -- Employing Blender's camera composition guides to make your work look better.

Have a go hero - investigating the camera composition guides -- Understanding the fundamental camera moves -- Rotating and scaling the camera and other objects -- Have a go hero - rotating and scaling objects -- Making an animation -- Time for action - loading a file -- What just happened? -- Time for action - making a simple animation with keyframes -- What just happened? -- Getting a video player so you can play your animation -- Time for action - downloading the Blender video player -- What just happened? -- Time for action - installing a video player for Blender -- What just happened? -- Rendering your animation -- Time for action - rendering the animation -- What just happened? -- Controlling motion in the Graph Editor -- Time for action - exploring the Graph Editor -- What just happened? -- Introducing the F-Curve -- Modifying motion with the Bézier curve controls -- Time for action - working with a Bézier curve -- What just happened? -- Time for action - adding squash and stretch to the animation -- What just happened? -- Doing more with the Bézier curve handles -- Time for action - refining the use of the Bézier curve handles -- What just happened? -- Have a go hero - experimenting with control handles to adjust motion -- Selecting which channel to work on -- Time for action - adding keyframes in the Graph Editor -- What just happened? -- Time for action - controlling the F-Curves with the Channel Selection Panel -- What just happened? -- Time for action - controlling channel display with the header -- What just happened? -- Copying, pasting, and deleting keyframes -- Time for action - copying and pasting keyframes -- What just happened? -- Keyframes for properties -- Time for action - keyframes for lights -- What just happened? -- Have a go hero - adding more keyframes -- Summary -- 4. Modeling with Vertices, Edges, and Faces.

Using Object Mode and Edit Mode.
Abstract:
The complete novice's guide to 3D modeling and animation.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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