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Bridson, Robert.
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Fluid Simulation for Computer Graphics, Second Edition. Bridson, Robert.
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Ferguson, R. Stuart (Robin Stuart), 1953-
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Practical algorithms for 3D computer graphics / Ferguson, R. Stuart (Robin Stuart), 1953-
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Blain, John M., 1942- author.
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The complete guide to Blender graphics : computer modeling & animation / Blain, John M., 1942
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Blain, John M., 1942- author.
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The complete guide to Blender graphics : computer modeling & animation / Blain, John M., 1942
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Blain, John M., 1942- author.
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The complete guide to Blender graphics : computer modeling & animation / Blain, John M., 1942
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The complete guide to Blender graphics : computer modeling and animation / Blain, John M., 1942-
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3D Game Engine Design : a Practical Approach to Real-Time Computer Graphics. Eberly, David H.
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Pulli, Kari.
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Morgan Kaufmann series in computer graphics.
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Gross, Markus, 1963-
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Morgan Kaufmann series in computer graphics and geometric modeling.
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The Morgan Kaufmann series in computer graphics and geometric modeling
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Morgan Kaufmann series in computer graphics and geometric modeling.
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Gould, David A. D.
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Morgan Kaufmann series in computer graphics and geometric modeling.
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