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1.
Practical algorithms for 3D computer graphics
Practical algorithms for 3D computer graphics
by
Ferguson, R. Stuart (Robin Stuart), 1953-
https://learning.oreilly.com/library/view/~/9781466582521/?ar
https://go.oreilly.com/library-access/library/view/-/9781466582521/?ar
https://learning.oreilly.com/library/view/~/9781466582521
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2.
Machine learning for hackers
Machine learning for hackers
by
Conway, Drew.
https://learning.oreilly.com/library/view/~/9781449330514/?ar
https://go.oreilly.com/library-access/library/view/-/9781449330514/?ar
https://learning.oreilly.com/library/view/~/9781449330514
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3.
Digital geometry : geometric methods for digital picture analysis
Digital geometry : geometric methods for digital picture analysis
by
Klette, Reinhard.
https://learning.oreilly.com/library/view/~/9781558608610
https://go.oreilly.com/library-access/library/view/-/9781558608610/?ar
https://learning.oreilly.com/library/view/~/9781558608610/?ar
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