Cover image for Mastering Windows 8 C++ App Development.
Mastering Windows 8 C++ App Development.
Title:
Mastering Windows 8 C++ App Development.
Author:
Yosifovich, Pavel.
ISBN:
9781849695039
Personal Author:
Physical Description:
1 online resource (361 pages)
Contents:
Mastering Windows 8 C++ App Development -- Table of Contents -- Mastering Windows 8 C++ App Development -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Introduction to Windows 8 Apps -- Introducing Windows 8 -- Touch everywhere -- The Start (Home) screen -- The AppBar -- The Charms bar -- Desktop apps versus Store apps -- The Windows Runtime -- Language projections -- Building the user interface -- Creating your first Store application -- Closing an application -- Application deployment -- Where did int.ToString come from? -- Project structure -- Summary -- 2. COM and C++ for Windows 8 Store Apps -- Welcome to C++11 -- New features in C++11 -- nullptr -- auto -- Lambdas -- Smart pointers -- Conclusion -- COM and WinRT -- The IUnknown interface -- IInspectable interface -- Creating a WinRT object -- WinRT metadata -- The Windows Runtime Library -- C++/CX -- Creating and managing objects -- Accessing members -- Methods and properties -- Delegates -- Events -- Defining types and members -- A WinRT component project -- Adding properties and methods -- Adding an event -- Consuming a WinRT component -- Building a C++ client -- Building a C# client -- The Application Binary Interface -- Asynchronous operations -- Using tasks for asynchronous operations -- Cancelling asynchronous operations -- Error handling -- Using existing libraries -- STL -- MFC -- ATL -- Win32 API -- CRT -- DirectX -- C++ AMP -- The Windows Runtime class library -- Strings -- Collections -- Exceptions -- Summary.

3. Building UI with XAML -- XAML -- XAML basics -- Type converters -- Complex properties -- Dependency properties and attached properties -- Content properties -- Collection properties -- Markup extensions -- Naming elements -- Connecting events to handlers -- XAML rules summary -- Introducing the Blend for Visual Studio 2012 tool -- XAML compilation and execution -- Connecting XAML, H, and CPP files to the build process -- Resources -- Binary resources -- Logical resources -- Managing logical resources -- Duplicate keys -- Styles -- Implicit (automatic) styles -- Style inheritance -- Store application styles -- Summary -- 4. Layout, Elements, and Controls -- Introducing layout -- Layout panels -- StackPanel -- Grid -- Canvas -- Adding children to a panel dynamically -- VariableSizedWrapGrid -- Panel virtualization -- Virtualizing panels -- Working with elements and controls -- Content controls -- Buttons -- ScrollViewer -- Other content controls to note -- AppBar -- Frame -- SelectorItem -- Collection-based controls -- ListBox and ComboBox -- ListView and GridView -- FlipView -- Text-based elements -- Using custom fonts -- TextBlock -- TextBox -- PasswordBox -- RichTextBlock and RichEditBox -- Images -- The Stretch property -- The SemanticZoom control -- Summary -- 5. Data Binding -- Understanding data binding -- Data binding concepts -- Element-to-element binding -- Object-to-element binding -- Binding failures -- Change notifications -- Binding to collections -- Customizing a data view -- Value converters -- Other parameters for Convert and ConvertBack -- Data template selectors -- Commands -- Introduction to MVVM -- MVVM constituents -- Building an MVVM framework -- More on MVVM -- Summary -- 6. Components, Templates, and Custom Elements -- Windows Runtime Components -- Converting C++ to WinRT -- Crossing the ABI.

Consuming Windows Runtime Components -- Other C++ library projects -- Custom control templates -- Building a control template -- Using the control's properties -- Handling state changes -- Customizing using attached properties -- Defining an attached property -- Custom elements -- User controls -- Creating a color picker user control -- Dependency properties -- Defining dependency properties -- Building the UI -- Adding events -- Using the ColorPicker -- Custom controls -- Creating a ColorPicker custom control -- Binding in code -- Custom panels -- Custom drawn elements -- Summary -- 7. Applications, Tiles, Tasks, and Notifications -- Application lifecycle -- Saving and restoring the state -- Determining application execution states -- State store options -- Helper classes -- Live tiles -- Setting application tile defaults -- Updating the tile's contents -- Enabling cycle updates -- Tile expiration -- Badge updates -- Creating secondary tiles -- Activating a secondary tile -- Using toast notifications -- Toast options -- Push notifications -- Push notification architecture -- Building a push notification application -- The application server -- Registering for push notifications -- Issuing the push notification -- Push notifications for secondary tiles -- Background tasks -- What is a task? -- Creating and registering a task -- Implementing a task -- Task debugging -- Task progress and cancellation -- Playing background audio -- Playing audio -- Maintaining background audio -- Sound-level notifications -- Lock screen apps -- Requesting to set a lock screen app -- Other common operations for lock screen apps -- Background tasks limits -- Background transfers -- Example - downloading a file -- Summary -- 8. Contracts and Extensions -- Capabilities -- Contracts -- Share contract -- Share source -- Share target -- Sharing files.

Sharing page UI generation -- FileOpenPicker contract -- Implementing a FileOpenPicker contract -- Debugging contracts -- Extensions -- Settings extension -- Other contracts and extensions -- Summary -- 9. Packaging and the Windows Store -- The application manifest -- The application view state -- Implementing view state changes -- Packaging and validating -- Using the Windows App Certification Kit -- Summary -- Index.
Abstract:
Specifically designed to be an engaging and practical tutorial, Mastering Windows 8 C++ App Development will augment your skills and help you create high quality Windows Store apps.If you are a C++ developer who wants to utilize the combined power of COM, WinRT, C++/CX, and XAML to build Store apps for the new Windows 8 platform, then this book is for you. Prior experience with XAML-based technologies is not required.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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