Cover image for Mastering Autodesk VIZ 2008.
Mastering Autodesk VIZ 2008.
Title:
Mastering Autodesk VIZ 2008.
Author:
McFarland, Jon.
ISBN:
9780470251744
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (983 pages)
Contents:
Mastering Autodesk VIZ 2008 -- Acknowledgments -- About the Author -- Contents at a Glance -- Contents -- Introduction -- How to Use This Book -- What You'll Find -- System Requirements -- What's on the Website? -- Chapter 1: Getting to Know VIZ -- Introducing the New VIZ 2008 Features -- Getting Started -- Touring the Interface -- Working with Objects -- Getting the View You Want -- Working with the Custom UI and Defaults Switcher -- The Bottom Line -- Chapter 2: Introducing VIZ Objects -- Understanding Standard Primitives -- Modeling Standard Primitives with Modifiers -- How VIZ Sees Objects -- Making Clones That Share Properties -- Introducing Extended Primitives -- Working with Groups -- The Bottom Line -- Chapter 3: Creating Shapes with Splines -- Drawing with Splines -- Modifying a Shape Using Subobject Levels -- Outlining and Extruding Splines -- Combining and Extruding Primitive Splines -- Joining Closed Splines with Boolean Tools -- Creating a Solid Form with Splines -- Introducing the Spline Types -- Editing Splines -- Placing and Beveling Text -- The Bottom Line -- Chapter 4: Editing Meshes and Creating Complex Objects -- Creating Openings in a Wall with Boolean Operations -- Tracing Over a Sketch -- Editing Meshes -- Using Instance Clones to Create Symmetric Forms -- Attaching Objects to a Mesh -- Smoothing Meshes -- Creating Clones with Array and Snapshot -- The Bottom Line -- Chapter 5: Creating AEC and Entourage Objects -- Using AEC Objects -- Creating Trees with the EASYnat Plug-in -- Adding Content with the RPC Plug-in -- The Bottom Line -- Chapter 6: Organizing and Editing Objects -- Naming Objects -- Organizing Objects by Layers -- Lofting the Roof -- Creating Surfaces from Splines -- Creating Shells from Surfaces -- Completing the Roof -- Extruding with the Sweep Modifier -- Aligning Objects -- The Bottom Line.

Chapter 7: Light and Shadow -- Lighting Your Model -- Rendering a View -- Ambient Light -- Adding Shadow Effects -- Playing in the Shadows -- Using the Light Lister -- Using Scene States -- The Bottom Line -- Chapter 8: Enhancing Models with Materials -- Understanding Bitmap Texture Maps -- Adding Materials to Objects -- Understanding Mapping Coordinates -- Editing Materials -- Selecting Shaders -- Map Scalar Modifiers -- Using Bump Maps -- Adding Entourage -- Ray-Tracing Reflection and Refraction -- Assigning Materials to Parts of an Object -- Using the Architectural Material -- The Material Utilities -- The Bottom Line -- Chapter 9: Staging Your Design -- Understanding the VIZ Camera -- Setting Up an Interior View -- Creating an Environment -- Immersive Environments for Animation -- Using Render Types -- Render Elements for Compositing -- The Bottom Line -- Chapter 10: Working with Files -- Gaining Access to Materials and Objects from Other Files -- Arranging Furniture with XRefs and the Asset Browser -- Replacing Objects with Objects from an External File -- Arranging Furniture with XRef Scenes -- Using the Rendered Frame Windows -- Using the Asset Browser on the Internet -- Tracking and Locating a Scene's Assets -- Publishing a DWF File -- The Bottom Line -- Chapter 11: Using Radiosity -- Adding Daylight to Your Model -- Understanding the Radiosity Workflow -- Creating a Finished Rendering -- Working with Artificial Lights -- Understanding Photometric Lights -- Understanding Dynamic Range -- Assembling an Articulated Luminaire -- The Bottom Line -- Chapter 12: Using mental ray -- Understanding mental ray -- Using Photon Maps -- Final Gathering -- Contour Renderings -- Skylight Global Illumination -- Using High Dynamic Range Images -- The Bottom Line -- Chapter 13: Understanding Animation -- Understanding the World of Video Time.

Creating a Quick-Study Animation -- Understanding Keyframes -- Increasing the Number of Frames in an Animation Segment -- Accelerating and Decelerating the Camera Motion Smoothly -- Editing Keyframes -- Adding More Frames for Additional Camera Motion -- Adding Frames to the Beginning of a Segment -- Other Options for Previewing Your Motion -- Moving the Camera Target over Time -- Controlling Lights over Time -- The Bottom Line -- Chapter 14: Creating Animations -- Rendering the Animation -- Automating Output of Multiple Still Images -- Rendering a Shadow Study -- Creating a Walkthrough -- The Animation File Output Options -- The Bottom Line -- Chapter 15: Using Photoshop with VIZ -- The Photoshop Interface and VIZ -- Creating a Tree Map in Photoshop -- Creating the Opacity Map -- Using Photoshop to Create a Montage -- Creating Bump Maps for Elaborate Textures -- Modeling with Displacement Maps -- Using the Material Editor to Create Displaced Geometry -- The Bottom Line -- Chapter 16: Combining Photographs with VIZ Designs -- Mesh Editing with a Photograph -- Adding Detail with Photographs -- Matching Your Scene to a Background Image -- The Bottom Line -- Chapter 17: Using Other Autodesk Applications with VIZ -- Creating Topography with Splines -- Setting Up an AutoCAD Plan for VIZ -- Importing AutoCAD Plans into VIZ -- Exploring the File Link Manager -- Importing a Truss -- Importing Revit Files into VIZ -- The Bottom Line -- Appendix A: The Bottom Line -- Chapter 1: Getting to Know VIZ -- Chapter 2: Introducing VIZ Objects -- Chapter 3: Creating Shapes with Splines -- Chapter 4: Editing Meshes and Creating Complex Objects -- Chapter 5: Creating AEC and Entourage Objects -- Chapter 6: Organizing and Editing Objects -- Chapter 7: Light and Shadow -- Chapter 8: Enhancing Models with Materials -- Chapter 9: Staging Your Design.

Chapter 10: Working with Files -- Chapter 11: Using Radiosity -- Chapter 12: Using mental ray -- Chapter 13: Understanding Animation -- Chapter 14: Creating Animations -- Chapter 15: Using Photoshop with VIZ -- Chapter 16: Combining Photographs with VIZ Designs -- Chapter 17: Using Other Autodesk Applications with VIZ -- Appendix B: Modifiers and Materials -- Modifiers -- Materials and Maps -- Appendix C: Patches and NURBS Surfaces -- Understanding Patches -- Understanding NURBS -- Appendix D: Helpers and Effects -- Helpers -- Effects -- Index.
Abstract:
In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes:Finding your way around in VIZLinking to AutoCAD filesModeling using primitive and compound objectsEditing using modifers and sub-objectsCreating complex shapes with surface modeling toolsManaging your design data more efficientlySimulating lighting effects accurately with global illuminationRendering real-world surfaces with Architectural materialSetting up animated walk-throughsUsing radiosity to create accurate scene lightingUsing mental ray to achieve the most realistic renderingProducing design presentation viewsUnderstanding keyframes and function curve editingAcquiring 3D models and props from the Web.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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