Cover image for Blender 2.6 Cycles, Materials and Textures Cookbook : Materials and Textures Cookbook.
Blender 2.6 Cycles, Materials and Textures Cookbook : Materials and Textures Cookbook.
Title:
Blender 2.6 Cycles, Materials and Textures Cookbook : Materials and Textures Cookbook.
Author:
Valenza, Enrico.
ISBN:
9781782161318
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (304 pages)
Contents:
Blender 2.6 Cycles: Materials and Textures Cookbook -- Table of Contents -- Blender 2.6 Cycles: Materials and Textures Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Overview of Materials in Cycles -- Introduction -- Material nodes in Cycles -- Getting ready -- How to do it... -- How it works... -- There's more... -- Procedural textures in Cycles -- Getting ready -- How to do it... -- How it works... -- There's more... -- Setting the World material -- Getting ready -- How to do it... -- How it works... -- There is more... -- Creating a mesh-light material -- Getting ready -- How to do it... -- How it works... -- There's more... -- How it works... -- Using displacement (aka bump) -- How to do it... -- How it works... -- There is more... -- 2. Managing Cycles Materials -- Introduction -- Preparing an ideal Cycles interface for material creation -- How to do it... -- How it works... -- There's more... -- Naming materials and textures -- How to do it... -- Creating node groups -- How to do it... -- How it works... -- Linking materials -- How to do it... -- 3. Creating Natural Materials in Cycles -- Introduction -- Creating a rock material using image maps -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating a rock material using procedural textures -- Getting ready -- How to do it... -- How it works... -- Creating a sand material using procedural textures -- Getting ready -- How to do it... -- How it works... -- There's more...

Creating a simple ground material using procedural textures -- Getting ready -- How to do it... -- How it works... -- Creating a snow material using procedural textures -- Getting ready -- How to do it... -- How it works... -- Creating an ice material using procedural textures -- Getting ready -- How to do it... -- How it works... -- Creating a clean running water material -- Getting ready -- How to do it... -- How it works... -- There's more... -- 4. Creating Man-made Materials in Cycles -- Introduction -- Creating a generic plastic material -- Getting ready -- How to do it... -- How it works... -- Creating a bakelite material -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating an expanded polystyrene material -- Getting ready -- How to do it... -- How it works... -- Creating a clear (glassy) polystyrene material -- Getting ready -- How to do it... -- Creating a rubber material -- Getting ready -- How to do it... -- Creating an antique bronze material with procedurals -- Getting ready -- How to do it... -- How it works... -- Creating a multipurpose metal group node -- Getting ready -- How to do it... -- How it works... -- Creating a worn metal material with procedurals -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating a rusty metal material with procedurals -- Getting ready -- How to do it... -- How it works... -- Creating a wood material with procedurals -- Getting ready -- How to do it... -- How it works... -- 5. Creating Complex Natural Materials in Cycles -- Introduction -- Creating an ocean material using procedural textures -- Getting ready -- How to do it... -- How it works... -- See also -- Creating underwater environment materials -- Getting ready -- How to do it... -- How it works... -- Creating a snowy mountain landscape with procedurals -- Getting ready.

How to do it... -- How it works... -- Creating a realistic planet Earth as seen from space -- Getting ready -- How to do it... -- How it works... -- 6. Creating More Complex Man-made Materials -- Introduction -- Creating cloth materials with procedurals -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Creating a leather material with procedurals -- Getting ready -- How to do it... -- How it works... -- Creating a synthetic sponge material with procedurals -- Getting ready -- How to do it... -- How it works... -- Creating a brick wall material with procedurals -- Getting ready -- How to do it... -- How it works... -- Creating a spaceship hull -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- 7. Creating Organic Materials -- Introduction -- Creating a snake-like scaly material with image maps and procedurals -- Getting ready -- How to do it... -- How it works... -- Creating a wasp-like chitin material with procedural textures -- Getting ready -- How to do it... -- How it works... -- Creating a beetle-like chitin material with procedural textures -- Getting ready -- How to do it... -- How it works... -- Creating a grass shader -- Getting ready -- How to do it... -- How it works... -- Creating tree shaders - the bark -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating tree shaders - the leaves -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating a Gray Alien skin material with procedurals -- Getting ready -- How to do it... -- How it works... -- There's more... -- Index.
Abstract:
Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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