Cover image for Drawing from Life : Memory and Subjectivity in Comic Art.
Drawing from Life : Memory and Subjectivity in Comic Art.
Title:
Drawing from Life : Memory and Subjectivity in Comic Art.
Author:
Tolmie, Jane.
ISBN:
9781621039907
Personal Author:
Physical Description:
1 online resource (325 pages)
Contents:
Cover Page -- Title Page -- Copyright Page -- Contents -- Introduction -- Allusive Confessions -- What Is an Experience? -- Animal Subjects of the Graphic Novel -- Uncaging and Reframing Martin Vaughn-James's The Cage -- Comics as Non-Sequential Art -- Yukiko's Spinach and the Nouvelle Manga Aesthetic -- Memory, Signal, and Noise in the Collaborations of Neil Gaiman and Dave McKean -- The Graphic Memoir in a State of Exception -- History, Memory, and Trauma -- You Must Look at the Personal Clutter -- A Female Prophet? -- Showing the Voice of the Body -- Contributors -- Index.
Abstract:
Autobiography has seen enormous expansions and challenges over the past decades. One of these expansions has been in comics, and it is an expansion that pushes back against any postmodern notion of the death of the author/subject, while also demanding new approaches from critics. Drawing from Life: Memory and Subjectivity in Comic Art is a collection of essays about autobiography, semiautobiography, fictionalized autobiography, memory, and self-narration in sequential art, or comics. Contributors come from a range of academic backgrounds including English, American studies, comparative literature, gender studies, art history, and cultural studies. The book engages with well-known figures such as Art Spiegelman, Marjane Satrapi, and Alison Bechdel; with cult-status figures such as Martin Vaughn-James; and with lesser-known works by artists such as Frédéric Boilet. Negotiations between artist/writer/body and drawn/written/text raise questions of how comics construct identity, and are read and perceived, requiring a critical turn towards theorizing the comics’ viewer. At stake in comic memoir and semi-autobiography is embodiment. Remembering a scene with the intent of rendering it in sequential art requires nonlinear thinking and engagement with physicality. Who was in the room and where? What was worn? Who spoke first? What images dominated the encounter? Did anybody smile? Man or mouse? Unhinged from the summary paragraph, the comics artist must confront the fact of the flesh, or the corporeal world, and they do so with fascinating results.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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