Cover image for Blender Game Engine Beginner’s Guide : Beginner's Guide.
Blender Game Engine Beginner’s Guide : Beginner's Guide.
Title:
Blender Game Engine Beginner’s Guide : Beginner's Guide.
Author:
Bacone, Victor Kuller.
ISBN:
9781849517034
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (219 pages)
Contents:
Blender Game Engine Beginner's Guide -- Table of Contents -- Blender Game Engine Beginner's Guide -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Time for action - heading -- What just happened? -- Pop quiz - heading -- Have a go hero-heading -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Things You Need to Know -- Things you need, and things you don't -- Time for action - start using the BGE -- What just happened? -- Exploring the interface of the Logic Editor -- Time for action - exploring the logic bricks world -- What just happened? -- Time for action - moving the cube -- What just happened? -- Pop quiz - exploring the interface of the Logic Editor -- Have a go hero- doing more -- Summary -- 2. Your Characters -- An example-save the whale! -- How to create a library -- Time for action - downloading models from the Internet -- What just happened? -- Importing other files into Blender -- Time for action - cleaning up the model in Blender -- What just happened? -- Pop quiz - importing other files into Blender -- Have a go hero-growing the library -- Involving enemies in the game -- Time for action - appending the enemy -- What just happened? -- Pop quiz - Involving enemies in the game -- Have a go hero-reshaping the level -- Creating a meeting point -- Time for action - making the enemy follow a path -- What just happened? -- Pop quiz - creating a meeting point -- Have a go hero-more interactivity -- Summary -- 3. The First Level -- Block out a level environment.

Time for action - creating the scene -- What just happened? -- Pop quiz - blocking out a level environment -- Have a go hero-doing it better -- Creating a player view -- Time for action - renaming the scene -- What just happened? -- Have a go hero-creating the real map view -- Defining the boundaries -- Time for action - closing the entry point -- What just happened? -- Have a go hero-experimenting with the start of the game -- Marking the end of level -- Time for action - opening the end point -- What just happened? -- Have a go hero-changing the end point -- Summary -- 4. Collisions -- Respawning the character -- Time for action - returning to the original position -- What just happened? -- Pop quiz - respawning the character -- Have a go hero-doing it better -- Creating trap doors -- Time for action - moving the blocks of ice -- What just happened? -- Have a go hero-the more, the better -- Real-time motion -- Time for action - rolling objects -- What just happened? -- Have a go hero-different actions -- Creating looped actions -- Time for action - making waves -- What just happened? -- Have a go hero-making it look real -- Summary -- 5. Gameplay -- Growing the character -- Time for action - counting -- What just happened? -- Have a go hero-completing possibilities -- Creating a life indicator bar -- Time for action - decreasing life -- What just happened? -- Have a go hero-making limits -- Creating a counter of items collected -- Time for action - collecting -- What just happened? -- Have a go hero-making the difference -- Creating a map of the level we play -- Time for action - overlaying something like a map -- What just happened? -- Have a go hero-remaking things -- Changing the camera view -- Time for action - view 1, 2, 3 -- What just happened? -- Have a go hero-not the only point of view -- Moving to another layer.

Time for action - throwing things -- What just happened? -- Have a go hero-making the shooter -- Pop quiz - moving to another level -- Summary -- 6. Liven up Your World! -- Animate the character -- Time for action - moving the whale's tail -- What just happened? -- Have a go hero-making poses -- Making the environment come alive -- Time for action - creating sounds and music -- What just happened? -- Have a go hero-sounds like music -- Animate your enemies -- Time for action - animating the hunter -- What just happened? -- Have a go hero-kill them all -- Make your own game -- Time for action - making the hunter shoot -- What just happened? -- Have a go hero-destroying things -- Pop quiz - make your own game -- Summary -- 7. Game Menu Screens -- Making titles -- Time for action - creating your first game title -- What just happened? -- Have a go hero-game over -- Creating simple buttons -- Time for action - using the up or down options -- What just happened? -- Have a go hero-creating transparent buttons -- Making an externally executable game -- Time for action - exporting your game -- What just happened? -- Have a go hero-multiplayer game -- Pop quiz - making an external executable game -- Summary -- 8. Publishing Your Game -- Playing your game on the Web -- Time for action - using the Burster plug-in -- What just happened? -- Have a go hero-customizing it -- Making some trailers -- Time for action - recording it -- What just happened? -- Have a go hero-more records -- Creating something more -- Time for action - updating your game -- What just happened? -- Have a go hero-creating a new level 2 -- Pop quiz - creating something more -- Summary -- A. Pop quiz - Answers -- Chapter 1, Things You Need to Know -- Pop quiz - exploring the interface of the Logic Editor -- Chapter 2, Your Characters -- Pop quiz - importing other files into Blender.

Pop quiz - involving enemies in the game -- Pop quiz - creating a meeting point -- Chapter 3, The First Level -- Pop quiz - blocking out a level environment -- Chapter 4, Collisions -- Pop quiz - respawning the character -- Chapter 5, Gameplay -- Pop quiz - moving to another level -- Chapter 6, Liven up Your World! -- Pop quiz - make your own game -- Chapter 7, Game Menu Screens -- Pop quiz - making an external executable game -- Chapter 8, Publishing Your Game -- Pop quiz - creating something more -- Index.
Abstract:
The non-programmer's guide to creating 3D video games.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
Click to View
Holds: Copies: