Cover image for Blender 3D 2.49 Incredible Machines : Modeling, Rendering, and Animating Realistic Machines with Blender 3D.
Blender 3D 2.49 Incredible Machines : Modeling, Rendering, and Animating Realistic Machines with Blender 3D.
Title:
Blender 3D 2.49 Incredible Machines : Modeling, Rendering, and Animating Realistic Machines with Blender 3D.
Author:
Brito, Allan.
ISBN:
9781847197474
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (345 pages)
Contents:
Blender 3D 2.49 Incredible Machines -- Table of Contents -- Blender 3D 2.49 Incredible Machines -- Credits -- About the Author -- About the Reviewers -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Machinery Modeling and Visualization with Blender -- Blender history -- Working with Blender -- Blender 3D, YafaRay, and GIMP -- What is an Incredible Machine? -- How the book is organized -- Do I have to know Blender already? -- How to know more about Blender 3D -- Summary -- 2. Modeling a Handgun -- Briefing and concept -- Objectives -- Why a hand weapon? -- Parts of the model -- Modeling workflow -- Best modeling technique for this project -- Effects and rendering -- Summary -- 3. Polygon Modeling of the Weapon -- Starting with a background image -- Using subdivision to model -- Modeling the hand wrap -- Modeling the small and removable parts -- Using hooks to place and align objects -- Summary -- 4. Adding Details -- Tools and techniques for detailing -- Face normals -- Adding the handgrip -- Using the spin tool to close a model -- Adding creases and rounded details -- Summary -- 5. Rendering the Project with YafaRay -- YafaRay renderer -- Installing YafaRay -- Creating a studio environment -- Adding light to the scene -- How YafaRay works -- Setting lights in YafaRay -- Adding materials to the weapon -- Framing the weapon -- Final render with YafaRay -- Summary -- 6. Steampunk Spacecraft -- Steampunk concept -- Spacecraft concept -- Project workflow -- Building edges and planes for the spacecraft -- Creating the first section of the spacecraft -- Modeling the wing -- Modeling the front -- Summary -- 7. Working with Smaller Areas -- Modeling the front of the spacecraft -- Adding details to the wing.

Modeling the engines -- Creating the bottom of the spacecraft -- Creating the weapons -- Mirroring the spacecraft -- Closing the cockpit -- Detailing the fuselage -- Modeling auxiliary engines -- Adding cables and wires -- Using curves -- Twisting the cables -- Adding the cables to the model -- Summary -- 8. Advanced UV Mapping -- UV mapping in Blender -- What is UV mapping? -- Using UV mapping in Blender -- Using smart projections -- UV test grid -- Using the unwrap tool -- Planning the unwrap -- Controlling and editing the UV layout -- Pinning and unpinning vertices -- Live Unwrap Transform -- Editing the UV -- Exporting the layout -- Editing the texture -- Summary -- 9. Putting the Spacecraft to Fly and Shoot with Special Effects -- Blender particles -- How particles work -- Creating particles -- Adding speed and force fields -- The rear engine -- The guns -- Summary -- 10. Rendering the Spacecraft with YafaRay -- Environment setup in YafaRay-creating a physical sky -- Single Color -- Gradient -- Texture -- SunSky -- DarkTide's SunSky -- Materials and textures in YafaRay -- Setting up a metal material -- Creating the glass in the cockpit -- Rendering the scene -- Rendering a night view of the spacecraft -- Summary -- 11. Transforming Robot -- What is a transforming robot? -- How big will the robot be? -- Textures and materials -- Rendering with LuxRender -- Mixing modeling and animation -- Modeling the object with poly modeling -- Choosing a modeling technique -- Modeling the legs -- Modeling the main body -- Modeling the head -- Modeling the arms -- Summary -- 12. Using Modifiers and Curves to Create Details for the Robot and Scene -- Modifiers -- Using the bevel modifier to chamfer the edges of the model -- Using the array modifier to add rivets -- Creating wires and cables with curves and hooks -- Adding details to the robot.

Modeling the scenario -- Modeling the stands for the robots -- Creating the storage boxes -- Modeling lights -- Summary -- 13. Making the Robot Look Metallic with Materials in LuxRender -- Installing LuxRender -- Using LuxBlend -- Setting up materials for the robot -- Adding textures to the ground of the scene -- Summary -- 14. Adding Lights to the Scene and Rendering with LuxRender -- Unbiased render engine-how it works -- How to add light sources in LuxRender -- Using objects as light sources -- Light groups -- Environment for rendering -- Rendering the scene -- Summary -- 15. It's Alive! Animating the Robot -- Animation controls and hierarchies -- Removing the hierarchy -- Joints and pivots -- Using empties as helper objects -- Pivots without empties -- Posing the robot -- Using two robots for posing -- Basic animation with the robot -- Adding keyframes and movement -- Animating objects -- Erasing keyframes -- Distributing the robots -- Rendering and animating the lights -- Summary -- 16. Post Production of the Robot -- Using LuxRender for post production -- Saving and resuming a render -- Applying lens effects -- Gaussian Bloom -- Vignetting -- C. Aberration -- Glare -- HDR Histogram -- Noise reduction -- Removing the noise in GIMP -- Summary -- Index.
Abstract:
Modeling, rendering, and animating realistic machines with Blender 3D.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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