Cover image for Beginning Illustration and Storyboarding for Games.
Beginning Illustration and Storyboarding for Games.
Title:
Beginning Illustration and Storyboarding for Games.
Author:
Pardew, Les.
Personal Author:
Physical Description:
1 online resource (297 pages)
Contents:
Contents -- Introduction -- Chapter 1 Basic Game Design Art -- Art Used in Game Designs -- Game Layout Charts -- Storyboards -- Level Layouts -- Environment Illustrations -- Character Designs -- Model Sheets -- Graphical User Interface Design -- Other Concept Art -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 2 Creating Game Layout Charts -- Designing the Style of the Chart -- Building the Game Layout Chart -- Building the Second Page of the Game Layout Chart -- Other Types of Level Designs -- Charting Complex Games -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 3 The Thumbnail Sketch -- Drawing -- The Paper -- The Pencil -- Drawing Technique -- Pencil Strokes -- Creating the Thumbnail Sketch -- Character Thumbnails -- Design Tool -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 4 The Storyboard -- Creating Games Takes Time and Money -- Games Can Be Difficult to Explain -- Storyboarding Helps with Communication -- Storyboarding Aids in Problem Solving -- What Are Storyboards Used for in Games? -- Cinematic Sequences -- Animation -- Complexity -- Non-Player Actions -- Are Storyboards Important? -- Learning about Storyboards -- Camera Direction -- Written Directions -- Special-Use Panels -- Showing Action -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 5 Drawing Storyboards -- Basic Drawing Skills -- Perspective -- Composition -- Balance -- Focal Points -- Pathways -- Shading -- Creating the Storyboard -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 6 Level Layouts -- What Are Level Layouts? -- How Level Layouts Are Used in Game Creation -- Creating Level Designs -- Determining Asset Count -- Defining the Story -- Placing Characters and Objects -- Placing Events.

Defining Paths -- Information in Level Layouts -- Creating a Level Layout -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 7 Illustrating Environments -- What Is an Environment Illustration? -- Uses and Purposes of Environment Illustrations -- Inspiration -- Direction -- Creating an Environment Sketch -- Using Color -- How Light Affects Colors -- Using the Color Wheel -- Creating an Environment Illustration -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 8 Quick Character Sketches -- Game Characters -- Types of Game Characters -- Player Characters -- Non-Player Characters -- Enemies -- Getting Ideas for Characters -- Drawing Characters -- Why Quick Sketches? -- Drawing the Head -- Drawing the Full Figure -- Character Exaggeration -- Non-Human Characters -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 9 Creating Character Illustrations -- Character Illustrations -- How Are Character Illustrations Used? -- What Makes a Good Character Illustration? -- Simple Character Illustrations -- Detailed Character Illustrations -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 10 Creating Character Model Sheets -- What Are Model Sheets? -- How Are Model Sheets Used? -- Creating Base Model Sheets -- The Male Character -- The Female Character -- Creating the Template -- Making Character Model Sheets -- Color in Model Sheets -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 11 Designing Graphical User Interfaces -- What Are Graphical User Interfaces? -- Information Screens -- Menus -- Onscreen Displays -- Creating Game Navigation Design -- Creating Onscreen Elements -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 12 The Design Document.

Understanding Design Documents -- The Design Document as a Repository -- The Design Document as a Roadmap -- The Design Document as a Promotion Tool -- Developing Themes -- Designing Covers -- Designing Title Pages -- Working with Fonts -- Readability -- Style -- Page Layout -- Layout Styles -- Formal -- Diagonal -- Staggered -- Flush -- Two-Column Flush -- Two-Column Random -- Other Styles -- Special Page-Layout Considerations -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Appendix A: Concept Art in 3D -- Building a Game Board -- Texturing the Game Board -- Adding the Game Pieces -- Rendering the Game Board -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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