by
Mohov, Sergey.
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-- Summary -- 4. Creating Your First Game -- Using Vector geometry and physics -- Win/Lose conditions
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Pardew, Les.
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Animation -- Summary -- Chapter 12 Specialized Geometry and Special Effects -- Creating Specialized Geometry
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Sholler, Geoff.
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-- 3. Building the Geometry of the World -- CSG brushes and volumes -- Builder Brush -- Geometry Mode
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Pardew, Les.
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-- Creating the Wing Fillets -- Building the Landing Gear -- Mirroring the Geometry -- Putting It All Together
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Thorn, Alan.
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of Geometry -- Modeling in Geometry Mode -- Project: Creating a CSG Environment Using BSP Brushes
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McKinley, Michael.
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animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry
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Evry, Harry.
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-- Exercises -- Chapter 5 Modeling with Geometry -- Introduction -- The Meaning of Existence -- Keeping with
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Thorn, Alan.
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Channels of Information -- The Geometry Channel -- The UV-Mapping Channel -- The Rigging Channel -- The
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Pardew, Les.
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-- Processor Use -- Main Memory Map -- Geometry -- Animation -- Graphics -- Audio -- Saving -- Physics -- AI
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Cheng, Irene.
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Preparation for Visual Discrimination Experiments -- 7.4 Tradeo Between Geometry and Texture -- 7.5 Feature
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Gutschmidt, Tom.
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-- Radiobutton -- Scale -- Scrollbar -- Text -- Toplevel -- Universal Widget Methods -- Tkinter Geometry -- pack
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Bernier, Brett.
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-- Creating a displacement -- Using the Paint Geometry tool -- Using the Smooth tool -- Modifying the
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