Cover image for Programming Believable Characters for Computer Games.
Programming Believable Characters for Computer Games.
Title:
Programming Believable Characters for Computer Games.
Author:
Bailiie-de Byl, Penny.
Personal Author:
Physical Description:
1 online resource (479 pages)
Contents:
Contents -- Acknowledgments -- Preface -- 1 An Overview of Non- Player Characters in Games -- 2 The Embodiment of Artificial Players -- 3 Classical Game Theory and Human Behavior -- 4 Logic, Knowledge Representation, and Inference -- 5 AI Techniques for Programming Believable Behaviors -- 6 Structuring an Intelligent Non-Player Character -- 7 Creating Believable Non- Player Characters -- A About the CD- ROM -- B Answers to the Exercises -- C A Crash Course in Vector Mathematics -- D Creating a BSP Map for Apocalyx -- E A Brief PROLOG Primer -- Index.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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