Cover image for Handbook of research on computational arts and creative informatics
Handbook of research on computational arts and creative informatics
Title:
Handbook of research on computational arts and creative informatics
Author:
Braman, James, 1981-
ISBN:
9781605663531
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2009.
Physical Description:
electronic texts (xxiv, 474 p. : ill.) : digital files.
Contents:
The computer medium in digital art's creative process / Adérito Fernandes Marcos, Pedro Branco, João Álvaro Carvalho -- Conceptual framework for the intersection of software and art / Salah Uddin Ahmed ... [et al.] -- The design of engineering / Joseph William Pruitt -- Ambient video, slow-motion, and convergent domains of practice / Jim Bizzocchi, Belgacem Ben Youssef -- Randomness, chance, & art / Ethan Ham -- Holography: re-defined / Martin Richardson, Paul Scattergood -- 3D sound simulation over headphones / Lorenzo Picinali -- Broken cinema: the eye and hand in a time-based art / Raphael DiLuzio -- Ambivalent interplay / Heejoo Kim -- The aesthetics of net dot art / Yueh Hsiu Giffen Cheng -- A graphics tablet as a fine art tool / Nicola Quinn, Annette Aboulafia -- Information visualization and interface culture / Greg J. Smith -- Memory association machine / Benjamin David Robert Bogart -- EVO-PARK: designing better architecture projects using participated and interactive genetic algorithms / Stefano De Luca ... [et al.] -- Mathematics, computer mathematical systems, creativity, art / Sergiy Rakov, Viktor Gorokh, Kirill Osenkov -- Teaching artful expressions of mathematical beauty: virtually creating native American beadwork and rug weaving / Jim Barta, Ron Eglash -- Visual analytics and conceptual blending theory / Mia Kalish -- The challenge of enculturation on art / Lindsay Grace -- The philosophies of software / Lindsay Grace --

Technological socialism / Judson Wright -- Theatre in Second Life holds the VR mirror up to nature / Stephen A. Schrum -- Machinima in Second Life / Stephany Filimon -- Player motivation and understanding game dynamics / Andrew Jinman.
Abstract:
As technology becomes further meshed into our culture and everyday lives, new mediums and outlets for creative expression and innovation are necessary. This book covers a comprehensive range of topics regarding the interaction of the sciences and the arts. Exploring new uses of technology and investigating creative insights into concepts of art and expression, this handbook of research offers a valuable resource to academicians, researchers, and field practitioners.
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